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		<title>The Samsung Doth Advertise Too Much, Methinks</title>
		<link>http://crazyfortech.com/the-samsung-doth-advertise-too-much-methinks/</link>
		<comments>http://crazyfortech.com/the-samsung-doth-advertise-too-much-methinks/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 05:57:20 +0000</pubDate>
		<dc:creator>ACMAir</dc:creator>
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		<guid isPermaLink="false">http://crazyfortech.com/the-samsung-doth-advertise-too-much-methinks/</guid>
		<description><![CDATA[ At CES, the AOL booth where we worked, did interviews, and ate lunch was just a few short feet from Samsung&#8217;s huge Galaxy Note booth, where they were giving out free shirts printed with your caricature, drawn, of course, on a Galaxy Note. There was a line around this thing the entire time we were there, scores of people waiting for hours for their free t-shirt. Outside CES there were enormous banners in the most prominent and expensive ad spots on the convention center. Phone? Tablet? It&#8217;s Galaxy Note™! And just yesterday, in a grandiose ad rather out of keeping with their well-done &#8220;next big thing&#8221; campaign, the Note was made out to be the end of all our troubles, ending the tyranny of using our fingers and letting us circle and cross out and all those things you wish you could do on your obviously-now-obsolete iPhone. But I saw the Note at CES and formed my opinion in about five or six seconds: it&#8217;s weak. And that&#8217;s why this advertising blitz makes so much sense. First, let me just justify my judgment. At CES, I was handed a Note at some trade event. I felt it, hefted it: weird size, not big enough to make shows and movies and games pop, not small enough to be considered compact in any way. I was handed the pen, and made a few squiggles and letters. It was, like almost all active stylus LCDs, slightly laggy, accurate up to a point, and generally unsatisfying. And I&#8217;m in favor of using a stylus . The rest of the details will be in our full review when we get one for that purpose (I won&#8217;t be writing it), but as far as I&#8217;m concerned, it&#8217;s a pointless device. But that&#8217;s not what this article is about. The thing is all this advertising. It reminded me very much of movies recently where they don&#8217;t allow advance reviews, gag people who go to screenings, and saturate the airwaves with promotional material. In the case of the movie, it&#8217;s so people will form a resolution to see the movie before the critics start beating on it. And even then, that earlier drive to see it will often overcome bad reviews. Who among us hasn&#8217;t gone to a blockbuster regardless of reviews? Samsung is doing the same thing with the Galaxy Note. Although of course the European version has already been reviewed, consumers at large are not aware of that and likely think it&#8217;s a different product. Samsung is carpet bombing the world with Galaxy Note advertising so that people will decide they want it before they find out that it&#8217;s not, in fact, a killer product. Sure, it might be great for a few people who were looking for this kind of thing. But like the Flyer , HTC&#8217;s stylus-enabled tablet of old, it fails to deliver on its own promise. The screen and stylus aren&#8217;t new or interesting technology, nor is the OS. And as for the size, well, Dell tried it . But again, the point is not the device itself, which I obviously don&#8217;t like, it&#8217;s the launch strategy. Sure, other companies have big launches all the time. But this is the biggest delta that I&#8217;ve seen, I think, between the effort to promote and the real confidence in the device. I think they put all this weight behind the Note because if they didn&#8217;t, the thing would sink without a trace. This way they might sell a few. And there&#8217;s nothing wrong with that. But treating the consumer electronics world like the movie world and selling on hype alone isn&#8217;t likely going to be a winning proposition. Devices can&#8217;t succeed on spectacle, and the economics are totally different. Samsung makes a lot of great things, but the Note is not one of those things. It&#8217;s an awkward experiment that they felt could only break even on if they promoted it so relentlessly that people would have to believe it was a big-deal device. It&#8217;s a troubling trend and marks another point on the trend of CE companies competing awkwardly on either personality or spec. Few CE companies have any personality, unfortunately, and spec-sells are at best misleading and at worst a pack of lies. Samsung has no personality, and the Galaxy Note&#8217;s specs aren&#8217;t really salable. So they&#8217;re in the awkward position of selling by sheer visibility. ]]></description>
			<content:encoded><![CDATA[<p> At CES, the AOL booth where we worked, did interviews, and ate lunch was just a few short feet from Samsung&#8217;s huge Galaxy Note booth, where they were giving out free shirts printed with your caricature, drawn, of course, on a Galaxy Note. There was a line around this thing the entire time we were there, scores of people waiting for hours for their free t-shirt. Outside CES there were enormous banners in the most prominent and expensive ad spots on the convention center. Phone? Tablet? It&#8217;s Galaxy Note™! And just yesterday, in a grandiose ad rather out of keeping with their well-done &#8220;next big thing&#8221; campaign, the Note was made out to be the end of all our troubles, ending the tyranny of using our fingers and letting us circle and cross out and all those things you wish you could do on your obviously-now-obsolete iPhone. But I saw the Note at CES and formed my opinion in about five or six seconds: it&#8217;s weak. And that&#8217;s why this advertising blitz makes so much sense. First, let me just justify my judgment. At CES, I was handed a Note at some trade event. I felt it, hefted it: weird size, not big enough to make shows and movies and games pop, not small enough to be considered compact in any way. I was handed the pen, and made a few squiggles and letters. It was, like almost all active stylus LCDs, slightly laggy, accurate up to a point, and generally unsatisfying. And I&#8217;m in favor of using a stylus . The rest of the details will be in our full review when we get one for that purpose (I won&#8217;t be writing it), but as far as I&#8217;m concerned, it&#8217;s a pointless device. But that&#8217;s not what this article is about. The thing is all this advertising. It reminded me very much of movies recently where they don&#8217;t allow advance reviews, gag people who go to screenings, and saturate the airwaves with promotional material. In the case of the movie, it&#8217;s so people will form a resolution to see the movie before the critics start beating on it. And even then, that earlier drive to see it will often overcome bad reviews. Who among us hasn&#8217;t gone to a blockbuster regardless of reviews? Samsung is doing the same thing with the Galaxy Note. Although of course the European version has already been reviewed, consumers at large are not aware of that and likely think it&#8217;s a different product. Samsung is carpet bombing the world with Galaxy Note advertising so that people will decide they want it before they find out that it&#8217;s not, in fact, a killer product. Sure, it might be great for a few people who were looking for this kind of thing. But like the Flyer , HTC&#8217;s stylus-enabled tablet of old, it fails to deliver on its own promise. The screen and stylus aren&#8217;t new or interesting technology, nor is the OS. And as for the size, well, Dell tried it . But again, the point is not the device itself, which I obviously don&#8217;t like, it&#8217;s the launch strategy. Sure, other companies have big launches all the time. But this is the biggest delta that I&#8217;ve seen, I think, between the effort to promote and the real confidence in the device. I think they put all this weight behind the Note because if they didn&#8217;t, the thing would sink without a trace. This way they might sell a few. And there&#8217;s nothing wrong with that. But treating the consumer electronics world like the movie world and selling on hype alone isn&#8217;t likely going to be a winning proposition. Devices can&#8217;t succeed on spectacle, and the economics are totally different. Samsung makes a lot of great things, but the Note is not one of those things. It&#8217;s an awkward experiment that they felt could only break even on if they promoted it so relentlessly that people would have to believe it was a big-deal device. It&#8217;s a troubling trend and marks another point on the trend of CE companies competing awkwardly on either personality or spec. Few CE companies have any personality, unfortunately, and spec-sells are at best misleading and at worst a pack of lies. Samsung has no personality, and the Galaxy Note&#8217;s specs aren&#8217;t really salable. So they&#8217;re in the awkward position of selling by sheer visibility. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/thing.jpg?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/02/f57eb51680thing-500x285.jpg" /></p>
<p>Read the original:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/iPEv0cqpwzE/" title="The Samsung Doth Advertise Too Much, Methinks">The Samsung Doth Advertise Too Much, Methinks</a></p>
]]></content:encoded>
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		</item>
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		<title>Yelp Ads Are Not A Rip-Off, You Pay To Seal The Deal</title>
		<link>http://crazyfortech.com/yelp-ads-are-not-a-rip-off-you-pay-to-seal-the-deal/</link>
		<comments>http://crazyfortech.com/yelp-ads-are-not-a-rip-off-you-pay-to-seal-the-deal/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 05:29:22 +0000</pubDate>
		<dc:creator>jos</dc:creator>
				<category><![CDATA[Online]]></category>
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		<description><![CDATA[ Yelp built its ad business by attracting users that know what they want, just not who to buy it from &#8212; exactly when ads are most effective. That&#8217;s why I find today&#8217;s VentureBeat piece by Rocky Agrawal titled &#8220;Yelp advertising is a rip-off for small advertisers&#8221; to be ridiculous. His sources say Yelp charges a $600 CPM, or 1,000-times the standard online CPM rate. Yes, these ads are expensive, especially for low-end restaurants. But for lawyers, dentists, jewelers, and mechanics with a high lifetime average revenue per customer, turning someone searching for their services on Yelp into a loyal customer is no rip-off, it can drive big ROI. Yelp sits at the end of the purchase funnel in the demand fulfillment stage. Users often already have a need for a business&#8217; services and are prepared to spend. They go to Yelp to determine which service provider will get their money. When a user searches for &#8220;dentists in San Francisco&#8221;, Yelp local ads let advertisers put their own search result with a link to their Yelp profile at the top of the results. For restaurants, a conversion could bring in $20 to $50 in revenue, and that customer will eat somewhere else tomorrow where they could get hooked. For a high CPM to provide ROI, restaurants need lots of customers to be swayed by their ads and turn into regulars. However, for more expensive financial, medical, automotive, real estate, travel, home, and professional services, these stakes are much higher. A single visit from a customer could earn an advertisers hundreds of dollars, their long-term business could be worth thousands, and they&#8217;re unlikely to switch if satisfied. If their local ads on Yelp net them just a few or even 1 new customer, they could earn significant long-term ROI. Agrawal compares Yelp ads to Facebook ads, which doesn&#8217;t make sense because Facebook users aren&#8217;t actively looking for the service the advertiser is selling. He also says Yelp is overcharging advertisers. It&#8217;s only overcharging if the ads don&#8217;t produce results, not just because they&#8217;re priced much higher than less-targeted display ads. If you want proof that Yelp provides value to advertisers, just look at Yelp&#8217;s S-1 filing to go public . It notes the massive growth and return-customer rate for its local ads business: from the quarter ended December 31, 2010 to the quarter ended December 31, 2011, the number of active local business accounts increased by 109% from approximately 11,300 to 23,700. Of the approximately 23,700 total active local business accounts for the quarter ended December 31, 2011, approximately 15,800, or approximately 67%, were existing advertisers from which we recognized local advertising revenue in the immediately preceding 12-month period. (Page 56) Yelp had a 67% return advertiser rate, and that would have been much higher if it hadn&#8217;t DOUBLED its local advertiser count in that year. If Yelp ads are such a rip-off, why are advertisers coming back for more? Yelp can&#8217;t say because it&#8217;s in its pre-IPO quiet period. It shouldn&#8217;t need to, though. It charges justifiably high CPMs, and is going to IPO , because its ads appear at the perfect time. And they work. ]]></description>
			<content:encoded><![CDATA[<p> Yelp built its ad business by attracting users that know what they want, just not who to buy it from &#8212; exactly when ads are most effective. That&#8217;s why I find today&#8217;s VentureBeat piece by Rocky Agrawal titled &#8220;Yelp advertising is a rip-off for small advertisers&#8221; to be ridiculous. His sources say Yelp charges a $600 CPM, or 1,000-times the standard online CPM rate. Yes, these ads are expensive, especially for low-end restaurants. But for lawyers, dentists, jewelers, and mechanics with a high lifetime average revenue per customer, turning someone searching for their services on Yelp into a loyal customer is no rip-off, it can drive big ROI. Yelp sits at the end of the purchase funnel in the demand fulfillment stage. Users often already have a need for a business&#8217; services and are prepared to spend. They go to Yelp to determine which service provider will get their money. When a user searches for &#8220;dentists in San Francisco&#8221;, Yelp local ads let advertisers put their own search result with a link to their Yelp profile at the top of the results. For restaurants, a conversion could bring in $20 to $50 in revenue, and that customer will eat somewhere else tomorrow where they could get hooked. For a high CPM to provide ROI, restaurants need lots of customers to be swayed by their ads and turn into regulars. However, for more expensive financial, medical, automotive, real estate, travel, home, and professional services, these stakes are much higher. A single visit from a customer could earn an advertisers hundreds of dollars, their long-term business could be worth thousands, and they&#8217;re unlikely to switch if satisfied. If their local ads on Yelp net them just a few or even 1 new customer, they could earn significant long-term ROI. Agrawal compares Yelp ads to Facebook ads, which doesn&#8217;t make sense because Facebook users aren&#8217;t actively looking for the service the advertiser is selling. He also says Yelp is overcharging advertisers. It&#8217;s only overcharging if the ads don&#8217;t produce results, not just because they&#8217;re priced much higher than less-targeted display ads. If you want proof that Yelp provides value to advertisers, just look at Yelp&#8217;s S-1 filing to go public . It notes the massive growth and return-customer rate for its local ads business: from the quarter ended December 31, 2010 to the quarter ended December 31, 2011, the number of active local business accounts increased by 109% from approximately 11,300 to 23,700. Of the approximately 23,700 total active local business accounts for the quarter ended December 31, 2011, approximately 15,800, or approximately 67%, were existing advertisers from which we recognized local advertising revenue in the immediately preceding 12-month period. (Page 56) Yelp had a 67% return advertiser rate, and that would have been much higher if it hadn&#8217;t DOUBLED its local advertiser count in that year. If Yelp ads are such a rip-off, why are advertisers coming back for more? Yelp can&#8217;t say because it&#8217;s in its pre-IPO quiet period. It shouldn&#8217;t need to, though. It charges justifiably high CPMs, and is going to IPO , because its ads appear at the perfect time. And they work. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/yelp-logo-done-2.png?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/02/4d3e98fa6byelp-logo-done-2-496x500.png" /></p>
<p>Originally posted here: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/5UAS8Oy5rJE/" title="Yelp Ads Are Not A Rip-Off, You Pay To Seal The Deal">Yelp Ads Are Not A Rip-Off, You Pay To Seal The Deal</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Lip Reading, 3D Desktops, And NUI: Microsoft Plans To Reinvent User Interaction</title>
		<link>http://crazyfortech.com/lip-reading-3d-desktops-and-nui-microsoft-plans-to-reinvent-user-interaction/</link>
		<comments>http://crazyfortech.com/lip-reading-3d-desktops-and-nui-microsoft-plans-to-reinvent-user-interaction/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 01:25:45 +0000</pubDate>
		<dc:creator>admin2</dc:creator>
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		<description><![CDATA[ Deep in the skunk works of its Research and Labs divisions, secreted around the Seattle area, Microsoft is working on totally reinventing the way people interact with their computers. Very little is out in the open or in more than a prototype form, but the work is unquestionably being done. Last week it transpired that Microsoft is working on building Kinect into the bezels of laptops , and after that, presumably, tablets and eventually mobile phones. But it&#8217;s not just about building out the install base for Dance Central 3. It&#8217;s enabling the next generation of awareness in our electronics. The iPhone ushered in an era where our devices know when we touch them. Microsoft is working on the next one, in which our devices will simply know us. How do you, as a person, experience the world around you? You mostly see and hear, and to a lesser extent you touch, taste, smell. Our devices, however, are largely restricted to an extremely limited sense of touch. Why shouldn&#8217;t they be more like us? There&#8217;s a good reason, actually: computers don&#8217;t need to be like people because computers aren&#8217;t people. For years this has held true: the computer&#8217;s primary purpose for decades was to sit still and perform calculations humans couldn&#8217;t do. Interaction with a computer was strictly input, output. You didn&#8217;t interact so much as instruct, and wait for the result. But mobile phones and touchscreens and laptops began changing the idea of a computer into something more personal, more interactive, more two-way. And technology exists to let our devices become more human. Why not let them? Microsoft wants to. Despite their reputation among tech enthusiasts as a sort of stodgy blue-chip still coasting on the PC explosion of the late 90s and early 2000s, their R&#38;D sections are world-class and put out actually innovative ideas and devices all the time. The trouble, briefly stated, is that implementing these ideas as products that fit into the Microsoft ecosystem isn&#8217;t easy, and even if it were, Microsoft has no talent for it . But this work on &#8220;Natural User Interaction,&#8221; or NUI, is more promising. People have embraced the idea in gaming: the Wii led the way and the Kinect brought the future into your living room, though the future is a little laggy and the voice controls spotty. People are simply interested in new ways of interacting with their content and devices. For years the promise of a different kind of interaction has been dangling, in the form of sci-fi shows and movies usually, and people have always been intrigued by it. So people want it &#8212; and Microsoft wants to make it &#8212; and they have the technology. Purchasing the IP behind the Kinect was an extremely smart move, maybe smarter than they know. What started out as a way to cash in on the market the Wii had created has snowballed into an entirely new form of interacting with computers, and a way for Microsoft to differentiate itself meaningfully for years to come. It was reported to me that one of the things the new Kinect/depth/IR sensors will do is read lips. At first it sounds silly. Why? Maybe so it can better interpret your words from across the room, or in a loud environment. You won&#8217;t have to turn the music down to search and navigate the web on your TV or tablet. And then it becomes clear that it&#8217;s just part of a larger suite of &#8220;senses&#8221; the device would have. The new devices are to have face recognition and voice recognition, so your password will be you saying your password in your own voice, not someone else, and not a print-out of you. They&#8217;ll be able to pick you out of a crowd, say a small party, and will be able to tell when you&#8217;re giving it a command &#8212; because you make eye contact and move your lips . Again, it sounds perfectly ridiculous until it starts sounding perfectly natural. Another feature described was a sort of 3D desktop on which you could actually grab files and place them here and there. This has been tried before, of course, and Windows 8 is looking decided two-dimensional, so it&#8217;s probably more of a research project than anything. But it&#8217;s still interesting. Think of the basic gestures you might be able to make. One was described as pulling out a drawer. In the surprisingly resilient desktop metaphor of files and folders, what could be more natural? Or perhaps raising your hand palm up to show the task bar or dock? Trace your finger in a counter-clockwise circle to undo, clockwise to redo? User experience reflects both the needs of the user and the capabilities of the device. For a few years now we&#8217;ve been satisfied with running our fingers along a slab of glass, producing an electrical signal interpreted as a point or blob &#8212; mainly because capacitive screens got good and cheap, and nobody wants to plug a mouse into their phone. But there are many other ways of interacting with our new mobile objects and information. Soon the glass touchscreen will seem as quaint as the command-line interface. And yet, some are no doubt thinking, we still have some command-line interfaces in use. Sure. And mice and keyboards are still better for productivity, and a pen and paper is better for sketching out ideas, and headphones are better for listening to music in public. There are countless use cases and potential applications of technology, but it&#8217;s good to recognize when one should give way or simply isn&#8217;t applicable. Microsoft is working hard at this, and you&#8217;d better believe that Apple is too, though they aren&#8217;t nearly as open about their research. And for once, they seem to actually be missing a piece of the technology pie: Microsoft has a head start on them in the world of NUI, having purchased and developed depth and personal sensors for at least two years now. Apple can always throw money at the problem, but it&#8217;s pretty clear that Microsoft has perceived this rare advantage and will be using it as a wedge wherever possible. This shouldn&#8217;t be taken as an indication that Windows 8 is going to be anything other than advertised, but I think it will be a test bed for some major changes coming down the line. Microsoft wants to change the way people interact with computers because it sees, hopefully not too late, that the old way, the PC way, treating a computer like a box that computes things, is on its way out in a hurry. So if computers are going to be a part of the real world, they need to be able to live in that world. Eyes, ears, and who knows what else. It&#8217;s only creepy until you can&#8217;t live without it. [images: Matthew Fisher/Stanford , Wolfgang Herfuntner ] ]]></description>
			<content:encoded><![CDATA[<p> Deep in the skunk works of its Research and Labs divisions, secreted around the Seattle area, Microsoft is working on totally reinventing the way people interact with their computers. Very little is out in the open or in more than a prototype form, but the work is unquestionably being done. Last week it transpired that Microsoft is working on building Kinect into the bezels of laptops , and after that, presumably, tablets and eventually mobile phones. But it&#8217;s not just about building out the install base for Dance Central 3. It&#8217;s enabling the next generation of awareness in our electronics. The iPhone ushered in an era where our devices know when we touch them. Microsoft is working on the next one, in which our devices will simply know us. How do you, as a person, experience the world around you? You mostly see and hear, and to a lesser extent you touch, taste, smell. Our devices, however, are largely restricted to an extremely limited sense of touch. Why shouldn&#8217;t they be more like us? There&#8217;s a good reason, actually: computers don&#8217;t need to be like people because computers aren&#8217;t people. For years this has held true: the computer&#8217;s primary purpose for decades was to sit still and perform calculations humans couldn&#8217;t do. Interaction with a computer was strictly input, output. You didn&#8217;t interact so much as instruct, and wait for the result. But mobile phones and touchscreens and laptops began changing the idea of a computer into something more personal, more interactive, more two-way. And technology exists to let our devices become more human. Why not let them? Microsoft wants to. Despite their reputation among tech enthusiasts as a sort of stodgy blue-chip still coasting on the PC explosion of the late 90s and early 2000s, their R&amp;D sections are world-class and put out actually innovative ideas and devices all the time. The trouble, briefly stated, is that implementing these ideas as products that fit into the Microsoft ecosystem isn&#8217;t easy, and even if it were, Microsoft has no talent for it . But this work on &#8220;Natural User Interaction,&#8221; or NUI, is more promising. People have embraced the idea in gaming: the Wii led the way and the Kinect brought the future into your living room, though the future is a little laggy and the voice controls spotty. People are simply interested in new ways of interacting with their content and devices. For years the promise of a different kind of interaction has been dangling, in the form of sci-fi shows and movies usually, and people have always been intrigued by it. So people want it &mdash; and Microsoft wants to make it &mdash; and they have the technology. Purchasing the IP behind the Kinect was an extremely smart move, maybe smarter than they know. What started out as a way to cash in on the market the Wii had created has snowballed into an entirely new form of interacting with computers, and a way for Microsoft to differentiate itself meaningfully for years to come. It was reported to me that one of the things the new Kinect/depth/IR sensors will do is read lips. At first it sounds silly. Why? Maybe so it can better interpret your words from across the room, or in a loud environment. You won&#8217;t have to turn the music down to search and navigate the web on your TV or tablet. And then it becomes clear that it&#8217;s just part of a larger suite of &#8220;senses&#8221; the device would have. The new devices are to have face recognition and voice recognition, so your password will be you saying your password in your own voice, not someone else, and not a print-out of you. They&#8217;ll be able to pick you out of a crowd, say a small party, and will be able to tell when you&#8217;re giving it a command &mdash; because you make eye contact and move your lips . Again, it sounds perfectly ridiculous until it starts sounding perfectly natural. Another feature described was a sort of 3D desktop on which you could actually grab files and place them here and there. This has been tried before, of course, and Windows 8 is looking decided two-dimensional, so it&#8217;s probably more of a research project than anything. But it&#8217;s still interesting. Think of the basic gestures you might be able to make. One was described as pulling out a drawer. In the surprisingly resilient desktop metaphor of files and folders, what could be more natural? Or perhaps raising your hand palm up to show the task bar or dock? Trace your finger in a counter-clockwise circle to undo, clockwise to redo? User experience reflects both the needs of the user and the capabilities of the device. For a few years now we&#8217;ve been satisfied with running our fingers along a slab of glass, producing an electrical signal interpreted as a point or blob &mdash; mainly because capacitive screens got good and cheap, and nobody wants to plug a mouse into their phone. But there are many other ways of interacting with our new mobile objects and information. Soon the glass touchscreen will seem as quaint as the command-line interface. And yet, some are no doubt thinking, we still have some command-line interfaces in use. Sure. And mice and keyboards are still better for productivity, and a pen and paper is better for sketching out ideas, and headphones are better for listening to music in public. There are countless use cases and potential applications of technology, but it&#8217;s good to recognize when one should give way or simply isn&#8217;t applicable. Microsoft is working hard at this, and you&#8217;d better believe that Apple is too, though they aren&#8217;t nearly as open about their research. And for once, they seem to actually be missing a piece of the technology pie: Microsoft has a head start on them in the world of NUI, having purchased and developed depth and personal sensors for at least two years now. Apple can always throw money at the problem, but it&#8217;s pretty clear that Microsoft has perceived this rare advantage and will be using it as a wedge wherever possible. This shouldn&#8217;t be taken as an indication that Windows 8 is going to be anything other than advertised, but I think it will be a test bed for some major changes coming down the line. Microsoft wants to change the way people interact with computers because it sees, hopefully not too late, that the old way, the PC way, treating a computer like a box that computes things, is on its way out in a hurry. So if computers are going to be a part of the real world, they need to be able to live in that world. Eyes, ears, and who knows what else. It&#8217;s only creepy until you can&#8217;t live without it. [images: Matthew Fisher/Stanford , Wolfgang Herfuntner ] </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/kinect_out.png?w=150" class=""></a></p>
<p><img src="" /></p>
<p>The rest is here: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/Tvg4vqGZsW4/" title="Lip Reading, 3D Desktops, And NUI: Microsoft Plans To Reinvent User Interaction">Lip Reading, 3D Desktops, And NUI: Microsoft Plans To Reinvent User Interaction</a></p>
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		<title>Circuit Playground App Helps Makers Build Electronics</title>
		<link>http://crazyfortech.com/circuit-playground-app-helps-makers-build-electronics/</link>
		<comments>http://crazyfortech.com/circuit-playground-app-helps-makers-build-electronics/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 00:26:35 +0000</pubDate>
		<dc:creator>vertical8</dc:creator>
				<category><![CDATA[Gadgets]]></category>
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		<category><![CDATA[a-resistor-from]]></category>
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		<guid isPermaLink="false">http://crazyfortech.com/circuit-playground-app-helps-makers-build-electronics/</guid>
		<description><![CDATA[ If you don&#8217;t know a resistor from a Mister Mister, this is the app for you. Built by Adafruit, creators of DIY Arduino gear, Circuit Playground is a $2.99 app designed to help you identify and understand various electronic components. For example, the app includes a resistor identification system based on the colored bands painted on the casing as well as a field guide to many electrical components. The rest of the tools &#8211; including converters, calculators, and datasheet storage systems &#8211; just makes things a little bit easier when you&#8217;re building an electronics project. I&#8217;m terrible at this stuff so it would be a boon for me and my slow-witted monkey mind. Decipher resistor &#38; capacitor codes with ease Calculate power, resistance, current, and voltage with the Ohm’s Law &#38; Power Calc modules Quickly convert between decimal, hexadecimal, binary or even ASCII characters Calculate values for multiple resistors or capacitors in series &#38; parallel configurations Store, search, and view PDF datasheets Access exclusive sneak peaks, deals &#38; discounts at Adafruit Industries The app is available now for the iPhone and iPad. Product Page ]]></description>
			<content:encoded><![CDATA[<p> If you don&#8217;t know a resistor from a Mister Mister, this is the app for you. Built by Adafruit, creators of DIY Arduino gear, Circuit Playground is a $2.99 app designed to help you identify and understand various electronic components. For example, the app includes a resistor identification system based on the colored bands painted on the casing as well as a field guide to many electrical components. The rest of the tools &#8211; including converters, calculators, and datasheet storage systems &#8211; just makes things a little bit easier when you&#8217;re building an electronics project. I&#8217;m terrible at this stuff so it would be a boon for me and my slow-witted monkey mind. Decipher resistor &amp; capacitor codes with ease Calculate power, resistance, current, and voltage with the Ohm’s Law &amp; Power Calc modules Quickly convert between decimal, hexadecimal, binary or even ASCII characters Calculate values for multiple resistors or capacitors in series &amp; parallel configurations Store, search, and view PDF datasheets Access exclusive sneak peaks, deals &amp; discounts at Adafruit Industries The app is available now for the iPhone and iPad. Product Page </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/id492487671-1.jpeg?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/02/baf499ca2aid492487671-1-500x181.jpg" /></p>
<p>Read more:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/R09p50emSZ8/" title="Circuit Playground App Helps Makers Build Electronics">Circuit Playground App Helps Makers Build Electronics</a></p>
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		<title>Keen On… SOPA: Mob Rule or Direct Democracy? (TCTV)</title>
		<link>http://crazyfortech.com/keen-on%e2%80%a6-sopa-mob-rule-or-direct-democracy-tctv/</link>
		<comments>http://crazyfortech.com/keen-on%e2%80%a6-sopa-mob-rule-or-direct-democracy-tctv/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 00:15:38 +0000</pubDate>
		<dc:creator>vertical8</dc:creator>
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		<guid isPermaLink="false">http://crazyfortech.com/keen-on%e2%80%a6-sopa-mob-rule-or-direct-democracy-tctv/</guid>
		<description><![CDATA[ My own views about SOPA and the need to protect online intellectual property are well-known . But even I acknowledge that SOPA was a flawed bill that didn&#8217;t represent a viable solution to policing the Internet against intellectual property theft. So is there life after SOPA? How can the technology and content communities carve out a compromise which will simultaneously protect innovation and the rights of the creative community? In the spirit of compromise, I invited Larry Downes , one of SOPA&#8217;s most articulate critics, into our San Francisco studio to talk about what comes next. Downes acknowledged that direct democracy on the Internet can sometimes degenerate into mob rule. He also agreed that there is a need for a new kind of dialogue, not only between the technology and entertainment industries, but also involving Internet users &#8211; members of communities like Twitter, Reddit and Tumblr &#8211; who, he said, needed to be much intimately involved in the political conversation.  This third force, Downes told me, fundamentally alters the power equation and may well also change the legislative process in Washington DC. But Downes&#8217; main point is a little depressing. Politics changes very slowly and technology changes really quickly, he reminded me. So in 18 months time, he predicted, nothing much will have changed in Washington DC. There still won&#8217;t be any legislative solution to the problem of online piracy and that promised dialogue between the two (or three) communities will not have materialized. ]]></description>
			<content:encoded><![CDATA[<p> My own views about SOPA and the need to protect online intellectual property are well-known . But even I acknowledge that SOPA was a flawed bill that didn&#8217;t represent a viable solution to policing the Internet against intellectual property theft. So is there life after SOPA? How can the technology and content communities carve out a compromise which will simultaneously protect innovation and the rights of the creative community? In the spirit of compromise, I invited Larry Downes , one of SOPA&#8217;s most articulate critics, into our San Francisco studio to talk about what comes next. Downes acknowledged that direct democracy on the Internet can sometimes degenerate into mob rule. He also agreed that there is a need for a new kind of dialogue, not only between the technology and entertainment industries, but also involving Internet users &#8211; members of communities like Twitter, Reddit and Tumblr &#8211; who, he said, needed to be much intimately involved in the political conversation.  This third force, Downes told me, fundamentally alters the power equation and may well also change the legislative process in Washington DC. But Downes&#8217; main point is a little depressing. Politics changes very slowly and technology changes really quickly, he reminded me. So in 18 months time, he predicted, nothing much will have changed in Washington DC. There still won&#8217;t be any legislative solution to the problem of online piracy and that promised dialogue between the two (or three) communities will not have materialized. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/keen-one280a6-sopa_-mob-rule-or-direct-democracy-tctv-techcrunch.jpg?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/02/d84fb7e255keen-one280a6-sopa_-mob-rule-or-direct-democracy-tctv-techcrunch-500x304.jpg" /></p>
<p>Excerpt from:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/KgjmkbaXzlQ/" title="Keen On… SOPA: Mob Rule or Direct Democracy? (TCTV)">Keen On… SOPA: Mob Rule or Direct Democracy? (TCTV)</a></p>
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		<title>Citing “Short-Term Difficulties”, HTC Forecasts Weak Q1, Significant Revenue Drop</title>
		<link>http://crazyfortech.com/citing-%e2%80%9cshort-term-difficulties%e2%80%9d-htc-forecasts-weak-q1-significant-revenue-drop/</link>
		<comments>http://crazyfortech.com/citing-%e2%80%9cshort-term-difficulties%e2%80%9d-htc-forecasts-weak-q1-significant-revenue-drop/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 14:20:27 +0000</pubDate>
		<dc:creator>bestcbstore</dc:creator>
				<category><![CDATA[Gadgets]]></category>
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		<guid isPermaLink="false">http://crazyfortech.com/citing-%e2%80%9cshort-term-difficulties%e2%80%9d-htc-forecasts-weak-q1-significant-revenue-drop/</guid>
		<description><![CDATA[ Smartphones and tablets maker HTC this morning said it foresees a huge drop in revenue (PDF) in the first quarter, citing &#8220;short-term difficulties&#8221; as it gears up to &#8211; reportedly &#8211; launch four new phone models at the Mobile World Congress later this month. The Taiwanese company sees revenue dropping as much as 36 percent in Q1, to between NT$65 billion and NT$70 billion (roughly $2.2 and $2.4 billion) due to this &#8220;product transition&#8221;. In PR speak, that sound something like this: Despite short-term difficulties, momentum will resume in the upcoming product cycle driven by HTC’s brand strength, innovation, and design/engineering capabilities The smartphone maker also said it expected gross margin to come in at around 25 percent, and operating margin at 7.5 percent, which is down from 27.1 percent and 12.7 percent in the previous quarter. Again, HTC says it expects these margins to &#8220;normalize&#8221; after the debut of the new phones. In other words, HTC has a heck of a lot riding on these new smartphones selling like hotcakes, as it feels the pressure from Apple&#8217;s overwhelming iPhone success and an increasing number of manufacturers churning out and selling competing Android-powered devices by the millions. Also read: It’s About Time: HTC To Refocus Smartphone Efforts Around “Hero” Devices Is HTC’s 20% Revenue Dip Last Month A Sign Of Things To Come? ]]></description>
			<content:encoded><![CDATA[<p> Smartphones and tablets maker HTC this morning said it foresees a huge drop in revenue (PDF) in the first quarter, citing &#8220;short-term difficulties&#8221; as it gears up to &#8211; reportedly &#8211; launch four new phone models at the Mobile World Congress later this month. The Taiwanese company sees revenue dropping as much as 36 percent in Q1, to between NT$65 billion and NT$70 billion (roughly $2.2 and $2.4 billion) due to this &#8220;product transition&#8221;. In PR speak, that sound something like this: Despite short-term difficulties, momentum will resume in the upcoming product cycle driven by HTC’s brand strength, innovation, and design/engineering capabilities The smartphone maker also said it expected gross margin to come in at around 25 percent, and operating margin at 7.5 percent, which is down from 27.1 percent and 12.7 percent in the previous quarter. Again, HTC says it expects these margins to &#8220;normalize&#8221; after the debut of the new phones. In other words, HTC has a heck of a lot riding on these new smartphones selling like hotcakes, as it feels the pressure from Apple&#8217;s overwhelming iPhone success and an increasing number of manufacturers churning out and selling competing Android-powered devices by the millions. Also read: It’s About Time: HTC To Refocus Smartphone Efforts Around “Hero” Devices Is HTC’s 20% Revenue Dip Last Month A Sign Of Things To Come? </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/htc.png?w=129" class=""></a></p>
<p><img src="" /></p>
<p>See the original post: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/3R09gGKMeFo/" title="Citing “Short-Term Difficulties”, HTC Forecasts Weak Q1, Significant Revenue Drop">Citing “Short-Term Difficulties”, HTC Forecasts Weak Q1, Significant Revenue Drop</a></p>
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		<title>To Heck With The Super Bowl: GOG Features Sierra Game Three-Packs For $5</title>
		<link>http://crazyfortech.com/to-heck-with-the-super-bowl-gog-features-sierra-game-three-packs-for-5/</link>
		<comments>http://crazyfortech.com/to-heck-with-the-super-bowl-gog-features-sierra-game-three-packs-for-5/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 05:43:29 +0000</pubDate>
		<dc:creator>A D M I N</dc:creator>
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		<description><![CDATA[ Good Old Games is running a $4.99 sale on multiple Sierra titles including Space Quest and Kings Quest. The games come in packages of three and are compatible with Windows (sorry, Mac users, but here&#8217;s a consolation prize ). Each package includes three parts of each series, including Police Quest, Space Quest, and King&#8217;s Quest. This includes such hits as the original King’s Quest: Quest for the Crown rendered in beautiful 16-color CGA, a game that literally made my jaw drop when I saw it boot up on my friend&#8217;s XT computer in about 1985. That, my friends, was true gaming, before the days of rail shooters and endless RPGs. Product Page via The Verge ]]></description>
			<content:encoded><![CDATA[<p> Good Old Games is running a $4.99 sale on multiple Sierra titles including Space Quest and Kings Quest. The games come in packages of three and are compatible with Windows (sorry, Mac users, but here&#8217;s a consolation prize ). Each package includes three parts of each series, including Police Quest, Space Quest, and King&#8217;s Quest. This includes such hits as the original King’s Quest: Quest for the Crown rendered in beautiful 16-color CGA, a game that literally made my jaw drop when I saw it boot up on my friend&#8217;s XT computer in about 1985. That, my friends, was true gaming, before the days of rail shooters and endless RPGs. Product Page via The Verge </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/screen-shot-2012-02-05-at-7-40-02-pm.jpg?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/02/af4d074a20screen-shot-2012-02-05-at-7-40-02-pm-500x298.jpg" /></p>
<p>More here:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/h0OnNRW33BA/" title="To Heck With The Super Bowl: GOG Features Sierra Game Three-Packs For $5">To Heck With The Super Bowl: GOG Features Sierra Game Three-Packs For $5</a></p>
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		<title>Daily Crunch: Dust</title>
		<link>http://crazyfortech.com/daily-crunch-dust/</link>
		<comments>http://crazyfortech.com/daily-crunch-dust/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 14:00:11 +0000</pubDate>
		<dc:creator>Achilles</dc:creator>
				<category><![CDATA[Gadgets]]></category>
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		<description><![CDATA[ Here are some recent posts on TechCrunch Gadgets: The Peek Bites The Dust Steve Jobs Impersonator With Angel Wings And Halo Used To Hawk A Worthless Android Tab The $199 PlayBook Returns For A Limited Time ]]></description>
			<content:encoded><![CDATA[<p> Here are some recent posts on TechCrunch Gadgets: The Peek Bites The Dust Steve Jobs Impersonator With Angel Wings And Halo Used To Hawk A Worthless Android Tab The $199 PlayBook Returns For A Limited Time </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/1538.jpg?w=150" class=""></a></p>
<p><img src="" /></p>
<p>View post: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/DGWu4xVKFB8/" title="Daily Crunch: Dust">Daily Crunch: Dust</a></p>
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		<title>The Seven Most Interesting Startups At 500 Startups Demo Day</title>
		<link>http://crazyfortech.com/the-seven-most-interesting-startups-at-500-startups-demo-day/</link>
		<comments>http://crazyfortech.com/the-seven-most-interesting-startups-at-500-startups-demo-day/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:59:45 +0000</pubDate>
		<dc:creator>ACMAir</dc:creator>
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		<description><![CDATA[ Halfway to living up to its moniker with over 250 startups, 500 Startups held a series of demo days this week and last, where a group of 33 scrappy startups presented their wares to investors in both New York and San Francisco. As we are wont to do with these things, we visited the 500 Startups offices in Mountain View and interviewed the seven that we thought were the most interesting, from both an investor and consumer standpoint. The startups chosen spanned all sorts of market territory, from a novel take on media-based eCommerce to an SaaS for farmers, but what they all had in common was a unique approach to the problem they were trying to solve as well as inkling of that other indeterminate thing that makes a startup great. Also, I&#8217;m pretty sure Switchcam , a startup that allows for a combining of different camera angles on video, should be on here. Most amazing moment: When &#8216;Love With Food&#8217; founder admits to following me into the bathroom to tell me about her food related startup, of all things! 72Lux Ever wish that you buy whatever product/outfit/gadget/whatever as you were reading about it online. Well you&#8217;re one step closer with startup 72 Lux, which provides publishers with a widget that allows readers to shop directly from whatever web page they&#8217;re reading, without taking them off the page. Nifty. Tiny Review &#8220;Instagram for reviews&#8221; Tiny Review allows people to express what they feel or think via mobile in three lines or less.  After a little over three weeks in the iOS app store, the modest startup has about 25k users, and that&#8217;s with almost no coverage from press. Hmm &#8230; wonder what will happen when they do finally get some coverage. HighScore House Definitely one of the buzziest startups at Demo Day, HighScore House gamifies the process of doing chores, giving kids parent-set rewards like &#8220;ice cream for breakfast&#8221; whenever they complete assigned tasks. This just smells like the future.  SafeShepard SafeShepard logs who is tracking your data (like browser cookies) across the web and then acts like an intermediary, asking them to remove it from their database &#8212; Saving you hassle at the least. Hence the name. Fitocracy Fitocracy cofounders Brian Wang and Richard Talens used to be total chubs. Now they&#8217;re both buff and ready to bring a bunch of out of shape nerds with them on their quantified fitness platform Fitocracy (which has so much reach online it was the subject of a  XKCD cartoon). Props to Wang for taking his shirt off after the demo. Farmeron Farm management startup Farmeron helps farmers track their livestock and livelihood, charging by the animal. &#8220;Main Cowboy in the Saddle&#8221; Matija Kopić came from a family of farmers in Croatia, but ended up going up against his parents wishes and became a coder. Enough said. LoveWithFood At first glance LoveWithFood seems like a Foodzie clone.  Luckily founder Aihui Ong chased me into the bathroom to explain to me how exactly they differ; For every box of bite-sized gourmet food samples you receive, LoveWithFood donates a meal to a homeless shelter. And yes, I wish the name was FoodWithLove, but you&#8217;ll take what you can get, especially if it&#8217;s for a good cause. ]]></description>
			<content:encoded><![CDATA[<p> Halfway to living up to its moniker with over 250 startups, 500 Startups held a series of demo days this week and last, where a group of 33 scrappy startups presented their wares to investors in both New York and San Francisco. As we are wont to do with these things, we visited the 500 Startups offices in Mountain View and interviewed the seven that we thought were the most interesting, from both an investor and consumer standpoint. The startups chosen spanned all sorts of market territory, from a novel take on media-based eCommerce to an SaaS for farmers, but what they all had in common was a unique approach to the problem they were trying to solve as well as inkling of that other indeterminate thing that makes a startup great. Also, I&#8217;m pretty sure Switchcam , a startup that allows for a combining of different camera angles on video, should be on here. Most amazing moment: When &#8216;Love With Food&#8217; founder admits to following me into the bathroom to tell me about her food related startup, of all things! 72Lux Ever wish that you buy whatever product/outfit/gadget/whatever as you were reading about it online. Well you&#8217;re one step closer with startup 72 Lux, which provides publishers with a widget that allows readers to shop directly from whatever web page they&#8217;re reading, without taking them off the page. Nifty. Tiny Review &#8220;Instagram for reviews&#8221; Tiny Review allows people to express what they feel or think via mobile in three lines or less.  After a little over three weeks in the iOS app store, the modest startup has about 25k users, and that&#8217;s with almost no coverage from press. Hmm &#8230; wonder what will happen when they do finally get some coverage. HighScore House Definitely one of the buzziest startups at Demo Day, HighScore House gamifies the process of doing chores, giving kids parent-set rewards like &#8220;ice cream for breakfast&#8221; whenever they complete assigned tasks. This just smells like the future.  SafeShepard SafeShepard logs who is tracking your data (like browser cookies) across the web and then acts like an intermediary, asking them to remove it from their database &#8212; Saving you hassle at the least. Hence the name. Fitocracy Fitocracy cofounders Brian Wang and Richard Talens used to be total chubs. Now they&#8217;re both buff and ready to bring a bunch of out of shape nerds with them on their quantified fitness platform Fitocracy (which has so much reach online it was the subject of a  XKCD cartoon). Props to Wang for taking his shirt off after the demo. Farmeron Farm management startup Farmeron helps farmers track their livestock and livelihood, charging by the animal. &#8220;Main Cowboy in the Saddle&#8221; Matija Kopić came from a family of farmers in Croatia, but ended up going up against his parents wishes and became a coder. Enough said. LoveWithFood At first glance LoveWithFood seems like a Foodzie clone.  Luckily founder Aihui Ong chased me into the bathroom to explain to me how exactly they differ; For every box of bite-sized gourmet food samples you receive, LoveWithFood donates a meal to a homeless shelter. And yes, I wish the name was FoodWithLove, but you&#8217;ll take what you can get, especially if it&#8217;s for a good cause. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/screen-shot-2011-08-17-at-3-45-01-pm.png?w=150" class=""></a></p>
<p><img src="" /></p>
<p>More:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/pd9jFzQQNok/" title="The Seven Most Interesting Startups At 500 Startups Demo Day">The Seven Most Interesting Startups At 500 Startups Demo Day</a></p>
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		<title>Daily Crunch: Swarm</title>
		<link>http://crazyfortech.com/daily-crunch-swarm/</link>
		<comments>http://crazyfortech.com/daily-crunch-swarm/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 14:00:42 +0000</pubDate>
		<dc:creator>admin2</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[a-high-priority]]></category>
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		<category><![CDATA[friends]]></category>
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		<category><![CDATA[second screen]]></category>
		<category><![CDATA[swarming-robots]]></category>

		<guid isPermaLink="false">http://crazyfortech.com/daily-crunch-swarm/</guid>
		<description><![CDATA[ Here are some of yesterday&#8217;s stories on TechCrunch Gadgets: Swarming Robots Will Fly Menacingly Towards Your Loved Ones In Perfect Formation Mint.com Launches Android Tablet App The New Android Watch In The Google Store Isn’t What You Think Review: Panasonic Lumix GX1 Back To Basics: Sony Appoints Kazuo Hirai, Ousts Stringer ]]></description>
			<content:encoded><![CDATA[<p> Here are some of yesterday&#8217;s stories on TechCrunch Gadgets: Swarming Robots Will Fly Menacingly Towards Your Loved Ones In Perfect Formation Mint.com Launches Android Tablet App The New Android Watch In The Google Store Isn’t What You Think Review: Panasonic Lumix GX1 Back To Basics: Sony Appoints Kazuo Hirai, Ousts Stringer </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/02/1537.jpg?w=150" class=""></a></p>
<p><img src="" /></p>
<p>Excerpt from: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/9-xYC9dwPvU/" title="Daily Crunch: Swarm">Daily Crunch: Swarm</a></p>
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