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	<title>Crazy For Tech - Gadgets,Cell Phones,Cameras &#187; apple</title>
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		<title>Due To The Apple / Google Deathgrip, Former CEO John Lilly Says For Mozilla, “Mobile Is A Little Scarier”</title>
		<link>http://crazyfortech.com/due-to-the-apple-google-deathgrip-former-ceo-john-lilly-says-for-mozilla-%e2%80%9cmobile-is-a-little-scarier%e2%80%9d/</link>
		<comments>http://crazyfortech.com/due-to-the-apple-google-deathgrip-former-ceo-john-lilly-says-for-mozilla-%e2%80%9cmobile-is-a-little-scarier%e2%80%9d/#comments</comments>
		<pubDate>Wed, 23 May 2012 22:24:55 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
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		<category><![CDATA[disrupt]]></category>
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		<guid isPermaLink="false">http://crazyfortech.com/due-to-the-apple-google-deathgrip-former-ceo-john-lilly-says-for-mozilla-%e2%80%9cmobile-is-a-little-scarier%e2%80%9d/</guid>
		<description><![CDATA[ iOS and Android aren&#8217;t leaving much room for Firefox to burrow into mobile. &#8220;We knew there was going to be a transition from desktop being primary to mobile and tablet being primary&#8221; said Mozilla&#8217;s former CEO and current board member John Lilly today at TechCrunch Disrupt NYC . &#8220;What I worry about, the scary part is that for the first time the platforms and distribution are tightly controlled before innovation has really started&#8221; Lilly explained that Internet Explorer once dominated web browsing and people said &#8220;How the hell do you break that?&#8221; But Firefox and Chrome came along and now the market is almost evenly split. But Lilly says &#8220;mobile&#8217;s not like that. Mobile is these tied-down vertical stacks that are controlled by Google and Apple, so we have a new impossible problem to become relevant on mobile.&#8221; As the world spends more and more of its time on mobile, Mozilla will have to figure out how to inject itself there. Firefox for Android is a good start, but  tests against Chrome in February saw Mozilla&#8217;s version loading pages much slower. There just might not be enough value for Firefox to add in order to pull Android users from their default browser. And thanks to Apple&#8217;s Draconian SDK agreement, Mozilla isn&#8217;t even allowed to release a full-version of Firefox for iOS. Lilly is optimistic about Mozilla&#8217;s desktop browser, &#8221;I think Firefox is about as good as it&#8217;s ever been right now. But unfortunately, the Google juggernaut is there too. &#8221;I know a lot of people probably moved to Chrome&#8221; Lilly said. ]]></description>
			<content:encoded><![CDATA[<p> iOS and Android aren&#8217;t leaving much room for Firefox to burrow into mobile. &#8220;We knew there was going to be a transition from desktop being primary to mobile and tablet being primary&#8221; said Mozilla&#8217;s former CEO and current board member John Lilly today at TechCrunch Disrupt NYC . &#8220;What I worry about, the scary part is that for the first time the platforms and distribution are tightly controlled before innovation has really started&#8221; Lilly explained that Internet Explorer once dominated web browsing and people said &#8220;How the hell do you break that?&#8221; But Firefox and Chrome came along and now the market is almost evenly split. But Lilly says &#8220;mobile&#8217;s not like that. Mobile is these tied-down vertical stacks that are controlled by Google and Apple, so we have a new impossible problem to become relevant on mobile.&#8221; As the world spends more and more of its time on mobile, Mozilla will have to figure out how to inject itself there. Firefox for Android is a good start, but  tests against Chrome in February saw Mozilla&#8217;s version loading pages much slower. There just might not be enough value for Firefox to add in order to pull Android users from their default browser. And thanks to Apple&#8217;s Draconian SDK agreement, Mozilla isn&#8217;t even allowed to release a full-version of Firefox for iOS. Lilly is optimistic about Mozilla&#8217;s desktop browser, &#8221;I think Firefox is about as good as it&#8217;s ever been right now. But unfortunately, the Google juggernaut is there too. &#8221;I know a lot of people probably moved to Chrome&#8221; Lilly said. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/05/john-lilly-at-disrupt.jpg?w=127" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/05/74e4f48fe3john-lilly-at-disrupt-425x500.jpg" /></p>
<p>The rest is here: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/8N12IZ0__WY/" title="Due To The Apple / Google Deathgrip, Former CEO John Lilly Says For Mozilla, “Mobile Is A Little Scarier”">Due To The Apple / Google Deathgrip, Former CEO John Lilly Says For Mozilla, “Mobile Is A Little Scarier”</a></p>
]]></content:encoded>
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		<title>Vinylmint Is A Jammin’ New Way For Pro Musicians To Collaborate</title>
		<link>http://crazyfortech.com/vinylmint-is-a-jammin%e2%80%99-new-way-for-pro-musicians-to-collaborate/</link>
		<comments>http://crazyfortech.com/vinylmint-is-a-jammin%e2%80%99-new-way-for-pro-musicians-to-collaborate/#comments</comments>
		<pubDate>Wed, 23 May 2012 01:14:35 +0000</pubDate>
		<dc:creator>Achilles</dc:creator>
				<category><![CDATA[Online]]></category>
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		<category><![CDATA[vinylmint]]></category>

		<guid isPermaLink="false">http://crazyfortech.com/vinylmint-is-a-jammin%e2%80%99-new-way-for-pro-musicians-to-collaborate/</guid>
		<description><![CDATA[ Vinylmint is a Norfolk-based startup that aims to assist musicians in creating their music. It&#8217;s essentially a recording studio in the cloud. You record uncompressed audio right into the computer, the service uploads it to the cloud, and then you can listen to and edit tunes in your browser. Think of it as a mixing board with microphones all over the world. &#8220;Musicians can seamlessly store and manage their music projects from a single location,&#8221; said CEO Byron Morgan. &#8220;Whether it be a professional or amateur musician, Vinylmint easily fits into your existing production methods. Vinylmint enhances the creative experience ultimately providing our users efficiencies in speed, cost, and productivity.&#8221; The service is launching today and there are plans for a freemium model that offers faster turnaround and more storage space. All of the founders are avid musicians who just wanted to make the process of jamming online a little better. Click to view slideshow. Q &#38; A: q: I think you did a fabulous job telling the story. I love that you&#8217;re tapping into trends that are out there. Collaboration is happening all around us. And the human desire to be on the internet is just as strong. Where do you see the business in two or three or four years? Who pays you, and how do you build revenue around that? A: First and foremost, accessing VM is subscription based. the other part is that the underlying tech allows individuals to share raw data files at a quick rate. That&#8217;s a scalable technology. Media and film and 3D modeling industries are looking to transfer raw data files as well as allow two remotely different systems to communicate and collaborate with one another. That&#8217;s where VM sees an evolution. Q: What are the barriers to entry? A: Our API fits into those systems. It allows us to tap into their users so they can collaborate and then create content through that. It also functions as a repository for that content. Our API also allows individuals to customize the solutions to their needs. They can add productivity tools to the system, and other collaboration functionalities and add-ons. We then function as a project management tool. Q: But what is the barrier to entry? If you discover a huge market and Apple says that they like the idea, why can&#8217;t they do it themselves? Well, Apple confines themselves to their own devices. There are other tools that users are always trying and using and that&#8217;s where we lie, outside of the Apple universe. New tools continue to arise every day. What kind of feedback have you had from musicians, and what&#8217;s most surprising? I&#8217;m a music producer myself, and working with other music producers across the world, I&#8217;ve learned that the issue is wanting to be able to reach or access sounds in other places. Because that&#8217;s where new things develop. There needs to be a central location where people can access each other and collaborate and that&#8217;s essentially where VM built its niche early on. We&#8217;re saying here&#8217;s a tool where you can now manage your products you&#8217;re creating with each other and collaborate in real time and overcome any technical obstacles you may be having like bandwidth speeds, etc. Q: Is there a discovery aspect of this? If I&#8217;m in Namibia and want to connect with a drummer in Munich, can I do that on the site? A: We&#8217;re in our early development but that&#8217;s part of an update in Version 1. Q: You talked about this being subscription based. Are you planning on charging subs straight from the get-go or making it free and then charging subs? A: It&#8217;ll be a 60-day trial period. From there, a user would pay for a container of 30 projects for $10. They can put as much as they can in that container until they have to upgrade. Q: Why doesn&#8217;t the product exist now? A: Competitors want to confine people to different recording systems called DOS. These sites are confining individuals to these DOS systems. We don&#8217;t want you to learn anything new. Use the tools you&#8217;re comfortable with to create your content. That&#8217;s where our value add is. Q: Once someone has collaborated and created music, what tools do you provide for editing, exporting and format? A: What&#8217;s currently in development is allowing them to render files from our platform. In the meantime, you can download tracks from the recorders. Then they can use ProTools or Reason to render the files and edit the files outside of the recorders. We give power to the users. Q: Have you thought about helping musicians promote their music after they use the platform? A: One of the cool things we&#8217;re interested in is using crowdsourcing initiatives and using the power of our content creation community to teach people who are using the site and help advertising campaigns to better promote them and our platform. Q: Have you thought about distribution? A: We&#8217;re currently in talks with digital distribution partners. There&#8217;s a supply chain there, and we&#8217;ve identified a place where we fit in the supply chain until we can continue to grow. ]]></description>
			<content:encoded><![CDATA[<p> Vinylmint is a Norfolk-based startup that aims to assist musicians in creating their music. It&#8217;s essentially a recording studio in the cloud. You record uncompressed audio right into the computer, the service uploads it to the cloud, and then you can listen to and edit tunes in your browser. Think of it as a mixing board with microphones all over the world. &#8220;Musicians can seamlessly store and manage their music projects from a single location,&#8221; said CEO Byron Morgan. &#8220;Whether it be a professional or amateur musician, Vinylmint easily fits into your existing production methods. Vinylmint enhances the creative experience ultimately providing our users efficiencies in speed, cost, and productivity.&#8221; The service is launching today and there are plans for a freemium model that offers faster turnaround and more storage space. All of the founders are avid musicians who just wanted to make the process of jamming online a little better. Click to view slideshow. Q &amp; A: q: I think you did a fabulous job telling the story. I love that you&#8217;re tapping into trends that are out there. Collaboration is happening all around us. And the human desire to be on the internet is just as strong. Where do you see the business in two or three or four years? Who pays you, and how do you build revenue around that? A: First and foremost, accessing VM is subscription based. the other part is that the underlying tech allows individuals to share raw data files at a quick rate. That&#8217;s a scalable technology. Media and film and 3D modeling industries are looking to transfer raw data files as well as allow two remotely different systems to communicate and collaborate with one another. That&#8217;s where VM sees an evolution. Q: What are the barriers to entry? A: Our API fits into those systems. It allows us to tap into their users so they can collaborate and then create content through that. It also functions as a repository for that content. Our API also allows individuals to customize the solutions to their needs. They can add productivity tools to the system, and other collaboration functionalities and add-ons. We then function as a project management tool. Q: But what is the barrier to entry? If you discover a huge market and Apple says that they like the idea, why can&#8217;t they do it themselves? Well, Apple confines themselves to their own devices. There are other tools that users are always trying and using and that&#8217;s where we lie, outside of the Apple universe. New tools continue to arise every day. What kind of feedback have you had from musicians, and what&#8217;s most surprising? I&#8217;m a music producer myself, and working with other music producers across the world, I&#8217;ve learned that the issue is wanting to be able to reach or access sounds in other places. Because that&#8217;s where new things develop. There needs to be a central location where people can access each other and collaborate and that&#8217;s essentially where VM built its niche early on. We&#8217;re saying here&#8217;s a tool where you can now manage your products you&#8217;re creating with each other and collaborate in real time and overcome any technical obstacles you may be having like bandwidth speeds, etc. Q: Is there a discovery aspect of this? If I&#8217;m in Namibia and want to connect with a drummer in Munich, can I do that on the site? A: We&#8217;re in our early development but that&#8217;s part of an update in Version 1. Q: You talked about this being subscription based. Are you planning on charging subs straight from the get-go or making it free and then charging subs? A: It&#8217;ll be a 60-day trial period. From there, a user would pay for a container of 30 projects for $10. They can put as much as they can in that container until they have to upgrade. Q: Why doesn&#8217;t the product exist now? A: Competitors want to confine people to different recording systems called DOS. These sites are confining individuals to these DOS systems. We don&#8217;t want you to learn anything new. Use the tools you&#8217;re comfortable with to create your content. That&#8217;s where our value add is. Q: Once someone has collaborated and created music, what tools do you provide for editing, exporting and format? A: What&#8217;s currently in development is allowing them to render files from our platform. In the meantime, you can download tracks from the recorders. Then they can use ProTools or Reason to render the files and edit the files outside of the recorders. We give power to the users. Q: Have you thought about helping musicians promote their music after they use the platform? A: One of the cool things we&#8217;re interested in is using crowdsourcing initiatives and using the power of our content creation community to teach people who are using the site and help advertising campaigns to better promote them and our platform. Q: Have you thought about distribution? A: We&#8217;re currently in talks with digital distribution partners. There&#8217;s a supply chain there, and we&#8217;ve identified a place where we fit in the supply chain until we can continue to grow. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/05/screen-shot-2012-05-22-at-1-40-42-pm.png?w=150" class=""></a></p>
<p><img src="" /></p>
<p>Original post: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/R11ZqLYuUho/" title="Vinylmint Is A Jammin’ New Way For Pro Musicians To Collaborate">Vinylmint Is A Jammin’ New Way For Pro Musicians To Collaborate</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tim Armstrong — I Love TechCrunch And It Made AOL Cool Again</title>
		<link>http://crazyfortech.com/tim-armstrong-%e2%80%94-i-love-techcrunch-and-it-made-aol-cool-again/</link>
		<comments>http://crazyfortech.com/tim-armstrong-%e2%80%94-i-love-techcrunch-and-it-made-aol-cool-again/#comments</comments>
		<pubDate>Wed, 23 May 2012 00:58:20 +0000</pubDate>
		<dc:creator>admin2</dc:creator>
				<category><![CDATA[Online]]></category>
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		<category><![CDATA[a-portal-coming]]></category>
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		<guid isPermaLink="false">http://crazyfortech.com/tim-armstrong-%e2%80%94-i-love-techcrunch-and-it-made-aol-cool-again/</guid>
		<description><![CDATA[ A panel run by TechCrunch&#8217;s Josh Constine with with Tim Armstrong, CEO of AOL and Melissa Brenner of the NBA was billed as being about how social advertising is working for those content brands. In the end, we heard a lot more about the future path of AOL and TechCrunch perhaps. But let&#8217;s review. Armstrong admitted that AOL was originally built as a portal and on a subscription model but that it needed to head in a content direction. He said the overall premise is that &#8220;content is going to be what differentiates platforms&#8221; from search and social. AOL &#8220;invested early in the curve and deep into content&#8221; in order to tie in business models and eventually move into paid content. A social strategy offers the possibility of huge distribution for this content play. But, asked Constine, was there a do-or-die moment regarding portals? Armstrong&#8217;s view is that &#8220;humans need curated information daily&#8221; and that may even mean the old notion of a portal coming back into vogue &#8211; something that helps people go about their daily lives. That requires content brands. He admitted that despite having some dissident shareholders that &#8220;don&#8217;t believe&#8221;, in the content strategy, most of AOL&#8217;s shareholders do believe in it. But should portals be powered by engineers or one where the brands and the people behind them &#8220;leave if they&#8217;re not treated right,&#8221; asked Constine in a barely veiled reference to Michael Arrington&#8217;s controversial departure last year. Armstrong took the diplomatic path. It&#8217;s important to &#8220;let strong strong brands thrive&#8221; he said, and AOL was &#8220;becoming a house of strong brands&#8221;. But, pushed Constine, why did people leave TechCrunch and Engadget? It was at this point that Armstrong was on the spot to address the issue directly. AOL has focused on letting its &#8220;brands have their own voices.&#8221; We will check the audio again, but I believe has also added &#8220;I don&#8217;t think you&#8217;ll see AOL play a super heavy role again in those.&#8221; So perhaps confirmation that AOL effectively plans to dial down its own brand in favour of pushing its portfolio of individual content brands. He went on. AOL invested in CrunchFund for instance… (yes I believe we&#8217;ve heard of that). Armstrong had a chat with Arrington backstage in fact (we&#8217;d love to have been a fly on the wall for that one). But AOL is now figuring out the branded content business for the next few decades. But by now Constine was on a roll. What did Tim think about looking &#8220;like a dark overlord&#8221;? &#8220;Did it drive people away?&#8221;. Ok&#8230; Armstrong came back. It&#8217;s about entrepreneurs, he said. Some sell up (to AOL) and leave and some don&#8217;t and stay put. His job as CEO is about making those brands thrive, and trying to keep the entrepreneurs involved and engaged. A lot of entrepreneurs have taken on bigger roles inside AOL he said, we presume referring to Arianna Huffington, rather than Michael Arrington. Constine kept on. Did TechCrunch make AOL cool again? Tim: &#8220;I think it did, and I hope to keep that atmosphere.&#8221; Ok folks, then we were back to talking about the actual topic for the panel&#8230; &#8220;How is AOL&#8217;s ad business going?&#8221; &#8220;It&#8217;s doing well&#8221;, said Armstrong. The ad space is getting more data-driven, and he&#8217;s placing his bets on Project Devil for instance. He said AOL&#8217;s ad network recovered from a double digit decline to double digit growth. AOL is building a CMS into the ad business to let brands be social. Melissa Brenner of the NBA said the NBA is &#8220;in the content business&#8221; and it&#8217;s up to her group to determine the best platforms for that. Social &#8220;has a place&#8221; said Armstrong, and Facebook has done a great job, but the content business is about allowing users to share. As a Boston Celtics fan, he said because of its online and social strategy the NBA now feels like it&#8217;s about a great deal more than just the TV broadcasts and programming. Constine then asked, &#8220;Don&#8217;t publishers wish they had Facebook&#8217;s data?&#8221; Brenner pointed out that without social they would not have realised how big NBA was in places like the Philippines, for instance. One thing AOL is doing that&#8217;s different to social is tracking offline behaviour. Social networks have a lot of data, but the content business has a lot of data on the migration between channels. So for instance, AOL knows the highest consumption of fashion information is on Saturday morning and Sunday night. That affects how AOL programs content around social. Brenner said that one big thing with social is that when it first appeared it was about real-time updates. As the NBA got deeper into it, they realised fans would be planning what they were watching that evening and used that to suggest NBA programming. Constine asked what what Facebook could do better, such as launch an off-site ad network. Armstrong said he&#8217;d seen 40-50 major AOL ad customers recently and social is a &#8220;big topic&#8221; for advertisers. So there seems like an opportunity to have a second-generation version of Facebook, which might involve an external ad network. Constine asked about blunders in AOL and the NBA&#8217;s strategies to date and the answers ranged from the wrong tweet into the wrong channel, and that perhaps some AOL sites were &#8220;over-monetized&#8221; (read: too many ads). And &#8220;sticking social buttons everywhere&#8221; is not the way to go, said Armstrong. Finally, Constine went into curve-ball mode and asked Armstrong which he loved more, TechCrunch or the Huffington Post? &#8220;I love them both. They are both my children. But they serve different markets. TechCrunch as a brand has a global opportunity to reconnect the future of where technology is going. Technology touches every person, every household and business. I would hope TechCrunch becomes a global tech property with much bigger scale,&#8221; said Armstong. He pointed out that former TechCrunch CEO Heather Harde was consulting with the company after some &#8220;scuba diving and yoga&#8221;. &#8220;I think TC is just starting.&#8221; ]]></description>
			<content:encoded><![CDATA[<p> A panel run by TechCrunch&#8217;s Josh Constine with with Tim Armstrong, CEO of AOL and Melissa Brenner of the NBA was billed as being about how social advertising is working for those content brands. In the end, we heard a lot more about the future path of AOL and TechCrunch perhaps. But let&#8217;s review. Armstrong admitted that AOL was originally built as a portal and on a subscription model but that it needed to head in a content direction. He said the overall premise is that &#8220;content is going to be what differentiates platforms&#8221; from search and social. AOL &#8220;invested early in the curve and deep into content&#8221; in order to tie in business models and eventually move into paid content. A social strategy offers the possibility of huge distribution for this content play. But, asked Constine, was there a do-or-die moment regarding portals? Armstrong&#8217;s view is that &#8220;humans need curated information daily&#8221; and that may even mean the old notion of a portal coming back into vogue &#8211; something that helps people go about their daily lives. That requires content brands. He admitted that despite having some dissident shareholders that &#8220;don&#8217;t believe&#8221;, in the content strategy, most of AOL&#8217;s shareholders do believe in it. But should portals be powered by engineers or one where the brands and the people behind them &#8220;leave if they&#8217;re not treated right,&#8221; asked Constine in a barely veiled reference to Michael Arrington&#8217;s controversial departure last year. Armstrong took the diplomatic path. It&#8217;s important to &#8220;let strong strong brands thrive&#8221; he said, and AOL was &#8220;becoming a house of strong brands&#8221;. But, pushed Constine, why did people leave TechCrunch and Engadget? It was at this point that Armstrong was on the spot to address the issue directly. AOL has focused on letting its &#8220;brands have their own voices.&#8221; We will check the audio again, but I believe has also added &#8220;I don&#8217;t think you&#8217;ll see AOL play a super heavy role again in those.&#8221; So perhaps confirmation that AOL effectively plans to dial down its own brand in favour of pushing its portfolio of individual content brands. He went on. AOL invested in CrunchFund for instance… (yes I believe we&#8217;ve heard of that). Armstrong had a chat with Arrington backstage in fact (we&#8217;d love to have been a fly on the wall for that one). But AOL is now figuring out the branded content business for the next few decades. But by now Constine was on a roll. What did Tim think about looking &#8220;like a dark overlord&#8221;? &#8220;Did it drive people away?&#8221;. Ok&#8230; Armstrong came back. It&#8217;s about entrepreneurs, he said. Some sell up (to AOL) and leave and some don&#8217;t and stay put. His job as CEO is about making those brands thrive, and trying to keep the entrepreneurs involved and engaged. A lot of entrepreneurs have taken on bigger roles inside AOL he said, we presume referring to Arianna Huffington, rather than Michael Arrington. Constine kept on. Did TechCrunch make AOL cool again? Tim: &#8220;I think it did, and I hope to keep that atmosphere.&#8221; Ok folks, then we were back to talking about the actual topic for the panel&#8230; &#8220;How is AOL&#8217;s ad business going?&#8221; &#8220;It&#8217;s doing well&#8221;, said Armstrong. The ad space is getting more data-driven, and he&#8217;s placing his bets on Project Devil for instance. He said AOL&#8217;s ad network recovered from a double digit decline to double digit growth. AOL is building a CMS into the ad business to let brands be social. Melissa Brenner of the NBA said the NBA is &#8220;in the content business&#8221; and it&#8217;s up to her group to determine the best platforms for that. Social &#8220;has a place&#8221; said Armstrong, and Facebook has done a great job, but the content business is about allowing users to share. As a Boston Celtics fan, he said because of its online and social strategy the NBA now feels like it&#8217;s about a great deal more than just the TV broadcasts and programming. Constine then asked, &#8220;Don&#8217;t publishers wish they had Facebook&#8217;s data?&#8221; Brenner pointed out that without social they would not have realised how big NBA was in places like the Philippines, for instance. One thing AOL is doing that&#8217;s different to social is tracking offline behaviour. Social networks have a lot of data, but the content business has a lot of data on the migration between channels. So for instance, AOL knows the highest consumption of fashion information is on Saturday morning and Sunday night. That affects how AOL programs content around social. Brenner said that one big thing with social is that when it first appeared it was about real-time updates. As the NBA got deeper into it, they realised fans would be planning what they were watching that evening and used that to suggest NBA programming. Constine asked what what Facebook could do better, such as launch an off-site ad network. Armstrong said he&#8217;d seen 40-50 major AOL ad customers recently and social is a &#8220;big topic&#8221; for advertisers. So there seems like an opportunity to have a second-generation version of Facebook, which might involve an external ad network. Constine asked about blunders in AOL and the NBA&#8217;s strategies to date and the answers ranged from the wrong tweet into the wrong channel, and that perhaps some AOL sites were &#8220;over-monetized&#8221; (read: too many ads). And &#8220;sticking social buttons everywhere&#8221; is not the way to go, said Armstrong. Finally, Constine went into curve-ball mode and asked Armstrong which he loved more, TechCrunch or the Huffington Post? &#8220;I love them both. They are both my children. But they serve different markets. TechCrunch as a brand has a global opportunity to reconnect the future of where technology is going. Technology touches every person, every household and business. I would hope TechCrunch becomes a global tech property with much bigger scale,&#8221; said Armstong. He pointed out that former TechCrunch CEO Heather Harde was consulting with the company after some &#8220;scuba diving and yoga&#8221;. &#8220;I think TC is just starting.&#8221; </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/05/armstr.jpg?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/05/e757dbe3d7armstr-500x333.jpg" /></p>
<p>View original post here: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/cbFFfndjzyw/" title="Tim Armstrong — I Love TechCrunch And It Made AOL Cool Again">Tim Armstrong — I Love TechCrunch And It Made AOL Cool Again</a></p>
]]></content:encoded>
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		<title>Sequoia’s Roelof Botha: “Entrepreneurs Don’t Appreciate When They’re Onto A Good Thing”</title>
		<link>http://crazyfortech.com/sequoia%e2%80%99s-roelof-botha-%e2%80%9centrepreneurs-don%e2%80%99t-appreciate-when-they%e2%80%99re-onto-a-good-thing%e2%80%9d/</link>
		<comments>http://crazyfortech.com/sequoia%e2%80%99s-roelof-botha-%e2%80%9centrepreneurs-don%e2%80%99t-appreciate-when-they%e2%80%99re-onto-a-good-thing%e2%80%9d/#comments</comments>
		<pubDate>Tue, 22 May 2012 20:56:19 +0000</pubDate>
		<dc:creator>jos</dc:creator>
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		<guid isPermaLink="false">http://crazyfortech.com/sequoia%e2%80%99s-roelof-botha-%e2%80%9centrepreneurs-don%e2%80%99t-appreciate-when-they%e2%80%99re-onto-a-good-thing%e2%80%9d/</guid>
		<description><![CDATA[ TechCrunch founder Mike Arrington sat down with Sequoia Capital partner  Roelof Botha  in another fireside chat at TechCrunch Disrupt NY 2012 this morning. Prior to joining Sequoia Capital in 2003, Botha served as the Chief Financial Officer of PayPal during its sale to eBay , and today considers himself a champion of consumer web plays. He also sits on the board of hot startups like  Eventbrite ,  Square ,  TokBox ,  Tumblr , and  Jawbone , to name a few. And he&#8217;s an investor in other startups like Unity Technologies , a company helping developers build 3D games, as well as the interesting (and sci-fi-ish)  Gene Security Network , which Botha describes as helping parents have healthy babies via in vitro fertilization. Of course, Arrington then asked how close we were to being able to design our own babies, and Botha, taking the question seriously, answered that it was &#8220;feasible to some extent today,&#8221; but that there&#8217;s &#8220;just an ethics question.&#8221; (Oh you think?) But the more interesting parts of the interview involved Botha&#8217;s vision for entrepreneurs building companies today, and his concerns that not enough are focused on the long road ahead. Arrington asked Botha to expand on several earlier statements he&#8217;s made, where he encouraged tech founders not to sell too early. Botha had said that &#8220;people need to be more greedy, and more patient,&#8221; for example, and noted that Sequoia &#8220;loved being in business with entrepreneurs that want to build something enduring.&#8221; He openly pondered what the tech ecosystem would be like if companies like Facebook, Apple and Microsoft had sold out early, too. Arrington also asked him to list other companies that had sold too early. Botha did say he would always wonder about what would have happened with YouTube had Google not acquired them. &#8220;Google has done a fantastic job,&#8221; said Botha, who also interestingly noted that YouTube was now profitable. &#8220;Entrepreneurs don&#8217;t appreciate when they&#8217;re onto a good thing,&#8221; said Botha, &#8220;the long run can be speculator,&#8221; he said. Companies can even see 10x returns after going public, he added, saying that it took LinkedIn eight years to build its business to the scale it is today. Taking a note from Steve Jobs, Botha then encouraged entrepreneurs to build something that &#8220;makes a dent in the universe.&#8221; One of the more controversial portions of the chat involved Botha&#8217;s discussion of Sequoia&#8217;s scout program which PandoDaily recently uncovered. Botha said that the spirit behind the program, which he described as &#8220;stealth&#8221; but not &#8220;secret,&#8221; was to give entrepreneurs the chance to make angel investments of their own before they&#8217;ve achieved liquidity. Sequoia even had internal discussions about whether or not to make a public announcement about the program, he said. The firm has &#8220;a small amount&#8221; of money invested in this program and dozens of scouts, but Botha took issue with claims that entrepreneurs didn&#8217;t know where the money was coming from. &#8220;We always wire the money,&#8221; he says, indicating that it would be hard for a startup founder to not know that Sequoia was behind the investments. ]]></description>
			<content:encoded><![CDATA[<p> TechCrunch founder Mike Arrington sat down with Sequoia Capital partner  Roelof Botha  in another fireside chat at TechCrunch Disrupt NY 2012 this morning. Prior to joining Sequoia Capital in 2003, Botha served as the Chief Financial Officer of PayPal during its sale to eBay , and today considers himself a champion of consumer web plays. He also sits on the board of hot startups like  Eventbrite ,  Square ,  TokBox ,  Tumblr , and  Jawbone , to name a few. And he&#8217;s an investor in other startups like Unity Technologies , a company helping developers build 3D games, as well as the interesting (and sci-fi-ish)  Gene Security Network , which Botha describes as helping parents have healthy babies via in vitro fertilization. Of course, Arrington then asked how close we were to being able to design our own babies, and Botha, taking the question seriously, answered that it was &#8220;feasible to some extent today,&#8221; but that there&#8217;s &#8220;just an ethics question.&#8221; (Oh you think?) But the more interesting parts of the interview involved Botha&#8217;s vision for entrepreneurs building companies today, and his concerns that not enough are focused on the long road ahead. Arrington asked Botha to expand on several earlier statements he&#8217;s made, where he encouraged tech founders not to sell too early. Botha had said that &#8220;people need to be more greedy, and more patient,&#8221; for example, and noted that Sequoia &#8220;loved being in business with entrepreneurs that want to build something enduring.&#8221; He openly pondered what the tech ecosystem would be like if companies like Facebook, Apple and Microsoft had sold out early, too. Arrington also asked him to list other companies that had sold too early. Botha did say he would always wonder about what would have happened with YouTube had Google not acquired them. &#8220;Google has done a fantastic job,&#8221; said Botha, who also interestingly noted that YouTube was now profitable. &#8220;Entrepreneurs don&#8217;t appreciate when they&#8217;re onto a good thing,&#8221; said Botha, &#8220;the long run can be speculator,&#8221; he said. Companies can even see 10x returns after going public, he added, saying that it took LinkedIn eight years to build its business to the scale it is today. Taking a note from Steve Jobs, Botha then encouraged entrepreneurs to build something that &#8220;makes a dent in the universe.&#8221; One of the more controversial portions of the chat involved Botha&#8217;s discussion of Sequoia&#8217;s scout program which PandoDaily recently uncovered. Botha said that the spirit behind the program, which he described as &#8220;stealth&#8221; but not &#8220;secret,&#8221; was to give entrepreneurs the chance to make angel investments of their own before they&#8217;ve achieved liquidity. Sequoia even had internal discussions about whether or not to make a public announcement about the program, he said. The firm has &#8220;a small amount&#8221; of money invested in this program and dozens of scouts, but Botha took issue with claims that entrepreneurs didn&#8217;t know where the money was coming from. &#8220;We always wire the money,&#8221; he says, indicating that it would be hard for a startup founder to not know that Sequoia was behind the investments. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/05/arrington_botha.jpg?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/05/78e7706e8carrington_botha-500x333.jpg" /></p>
<p>View post:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/itivDVentfo/" title="Sequoia’s Roelof Botha: “Entrepreneurs Don’t Appreciate When They’re Onto A Good Thing”">Sequoia’s Roelof Botha: “Entrepreneurs Don’t Appreciate When They’re Onto A Good Thing”</a></p>
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		<title>Kleiner Perkins Sued By Partner Ellen Pao Alleging Sexual Harassment, Gender Discrimination</title>
		<link>http://crazyfortech.com/kleiner-perkins-sued-by-partner-ellen-pao-alleging-sexual-harassment-gender-discrimination/</link>
		<comments>http://crazyfortech.com/kleiner-perkins-sued-by-partner-ellen-pao-alleging-sexual-harassment-gender-discrimination/#comments</comments>
		<pubDate>Tue, 22 May 2012 20:30:56 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
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		<description><![CDATA[ Kleiner Perkins Caulfield and Byers , one of the most storied and well-respected venture capital firms in Silicon Valley, has been sued by Ellen Pao , an investment partner with the firm. In the complaint filed May 10 in San Francisco Superior Court (which is embedded below in its entirety), Pao claims that she was the victim of sexual harassment by Ajit Nazre , a former Kleiner Perkins investment partner who departed the firm late last year. When contacted today, a Kleiner Perkins spokesperson declined to detail the specifics of why he departed. The suit also alleges that she, along with other female employees at the firm, were regularly left out of meetings held by the firm&#8217;s male partners and that she was unfairly passed over for promotions because of her gender and her response to Nazre&#8217;s advances. High profile Kleiner Perkins partners John Doerr, Ray Lane, Bing Gordon, Ted Schlein, Chi-Hua Chien, are among those named in the suit. The legal complaint names Kleiner Perkins as the defendant, on the basis of gender discrimination and retaliation. Pao is requesting economic damages including her allegedly lost back pay and punitive damages as allowed by law, among other reliefs. She is being represented by Rudy, Exelrod, Zieff &#38; Lowe, LLP . When reached for comment by TechCrunch, Kleiner Perkins provided the following response: In response to a discrimination complaint filed in the Superior Court of San Francisco by Ellen Pao, Christina Lee, a Kleiner Perkins spokesperson, stated the Firm regrets that the situation is being litigated publicly and had hoped the two parties could have reached resolution, particularly given Pao&#8217;s 7-year history with the firm. Following a thorough independent investigation of the facts, the firm believes the lawsuit is without merit and intends to vigorously defend the matter. The Firm has been a diversity pioneer in its industry and was one of the first venture capital firms to hire women as partners. The number of women partners at the firm is one of the highest within the venture capital arena and the firm has actively supported women in all respects. This is breaking news, and we are updating this story as it develops. Here is Pao&#8217;s complaint in its entirety: View this document on Scribd ]]></description>
			<content:encoded><![CDATA[<p> Kleiner Perkins Caulfield and Byers , one of the most storied and well-respected venture capital firms in Silicon Valley, has been sued by Ellen Pao , an investment partner with the firm. In the complaint filed May 10 in San Francisco Superior Court (which is embedded below in its entirety), Pao claims that she was the victim of sexual harassment by Ajit Nazre , a former Kleiner Perkins investment partner who departed the firm late last year. When contacted today, a Kleiner Perkins spokesperson declined to detail the specifics of why he departed. The suit also alleges that she, along with other female employees at the firm, were regularly left out of meetings held by the firm&#8217;s male partners and that she was unfairly passed over for promotions because of her gender and her response to Nazre&#8217;s advances. High profile Kleiner Perkins partners John Doerr, Ray Lane, Bing Gordon, Ted Schlein, Chi-Hua Chien, are among those named in the suit. The legal complaint names Kleiner Perkins as the defendant, on the basis of gender discrimination and retaliation. Pao is requesting economic damages including her allegedly lost back pay and punitive damages as allowed by law, among other reliefs. She is being represented by Rudy, Exelrod, Zieff &amp; Lowe, LLP . When reached for comment by TechCrunch, Kleiner Perkins provided the following response: In response to a discrimination complaint filed in the Superior Court of San Francisco by Ellen Pao, Christina Lee, a Kleiner Perkins spokesperson, stated the Firm regrets that the situation is being litigated publicly and had hoped the two parties could have reached resolution, particularly given Pao&#8217;s 7-year history with the firm. Following a thorough independent investigation of the facts, the firm believes the lawsuit is without merit and intends to vigorously defend the matter. The Firm has been a diversity pioneer in its industry and was one of the first venture capital firms to hire women as partners. The number of women partners at the firm is one of the highest within the venture capital arena and the firm has actively supported women in all respects. This is breaking news, and we are updating this story as it develops. Here is Pao&#8217;s complaint in its entirety: View this document on Scribd </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/05/screen-shot-2012-05-22-at-11-26-36-am.png?w=150" class=""></a></p>
<p><img src="" /></p>
<p>View post: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/Ttjh_ZCyU0M/" title="Kleiner Perkins Sued By Partner Ellen Pao Alleging Sexual Harassment, Gender Discrimination">Kleiner Perkins Sued By Partner Ellen Pao Alleging Sexual Harassment, Gender Discrimination</a></p>
]]></content:encoded>
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		<title>Led By Former Microsofties, GitHub Brings The Party To Enterprise With New Windows Client</title>
		<link>http://crazyfortech.com/led-by-former-microsofties-github-brings-the-party-to-enterprise-with-new-windows-client/</link>
		<comments>http://crazyfortech.com/led-by-former-microsofties-github-brings-the-party-to-enterprise-with-new-windows-client/#comments</comments>
		<pubDate>Tue, 22 May 2012 02:33:55 +0000</pubDate>
		<dc:creator>ACMAir</dc:creator>
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		<description><![CDATA[ GitHub , the source code hosting and collaboration service, has been growing like gangbusters. The site now has over 1.6 million registered developers, hosting over 2.8 million repositories on everything from jQuery and Ruby on Rails to node.js and Redis. At the outset, Github was just a side project, a tool to make developers&#8217; lives easier (its first slogan: &#8220;Git hosting: No longer a pain in the ass.&#8221;) Github is still a boot-strapped operation, but as both its user base and its own hacker collective (now at 73 strong) have grown, there has been an increasing demand for tools that fall outside Apple&#8217;s domain. Today, about 50 percent of GitHub&#8217;s traffic comes from Windows users, and, as a result, the startup has finally heeded demand and is now officially bringing the party to Windows, launching a desktop app to address the challenges of developing on Windows and to make it easy for Windows developers to collaborate in open-source and private repositories. GitHub released a similarly-targeted Mac client last year, which has since seen wide adoption. However, as popular as Apple has become, the majority of enterprise development still takes place in a Windows environment. As a result, GitHub has been looking to make its platform more appealing to corporate developers and enterprise, and its new Windows app intends to do just that. Developing in private or open-source for Windows has lagged behind in terms of adoption among developers because they&#8217;ve lacked a full toolset for project collaboration, GitHub CTO Tom Preston-Werner says, so, with its new Windows client, the startup just made it easier to get up and running using Git and GitHub on Windows machines. GitHub for Windows is a native app that runs on Windows XP, Vista, 7 and even the pre-release Windows 8, and includes a complete installation of msysGit. The app syncs users&#8217; code to the cloud and allows developers to clone their repositories right from the app or directly from GitHub.com with its new &#8220;Clone in Windows&#8221; button. Of course, anyone who&#8217;s been following GitHub&#8217;s progress will notice that it took the team more than a few days to finally release its Windows client. As one might expect, the reason for this was, besides a need to tear down development hurdles for Windows developers, that the team wanted to create an app (and a toolset) they would actually use themselves. In order words, to build a Windows app by Windows developers &#8212; for Windows developers. To do that, GitHub has been amassing a pretty serious team of developers who collectively &#8212; aside from having cache in the community &#8212; own quite a bit of experience developing on and for Windows. For starters, GitHub brought on Phil Haack and Paul Betts, both of whom left Microsoft to join GitHub to help ship the app. Before GitHub, Haack led the development of both ASP.NET MVC and NuGet, among other things, during his four-plus year stint as a senior program manager at Microsoft. Paul Betts joined Github following a four-year run at Microsoft, where he worked on Vista, and created development tools, among other things. GitHub for Windows also relied on help from Tim Clem , Cameron McEfee (the guy behind GitHub&#8217;s Octocats ), and Adam Roben to get the startup&#8217;s new app ready for shipping. Developing tools that are useful to Windows developers right out of the box is essential to the success of GitHub. Of course, most big companies are still hesitant to put their code in the cloud, and although the startup puts most of its focus on open source project hosting, it&#8217;s free. The company makes its money off of its private repositories, and so better tools for companies and corporate developers could mean a significant boost in revenue for GitHub. Of course, it&#8217;s also for the love of a challenge. For more, find GitHub&#8217;s announcement here . ]]></description>
			<content:encoded><![CDATA[<p> GitHub , the source code hosting and collaboration service, has been growing like gangbusters. The site now has over 1.6 million registered developers, hosting over 2.8 million repositories on everything from jQuery and Ruby on Rails to node.js and Redis. At the outset, Github was just a side project, a tool to make developers&#8217; lives easier (its first slogan: &#8220;Git hosting: No longer a pain in the ass.&#8221;) Github is still a boot-strapped operation, but as both its user base and its own hacker collective (now at 73 strong) have grown, there has been an increasing demand for tools that fall outside Apple&#8217;s domain. Today, about 50 percent of GitHub&#8217;s traffic comes from Windows users, and, as a result, the startup has finally heeded demand and is now officially bringing the party to Windows, launching a desktop app to address the challenges of developing on Windows and to make it easy for Windows developers to collaborate in open-source and private repositories. GitHub released a similarly-targeted Mac client last year, which has since seen wide adoption. However, as popular as Apple has become, the majority of enterprise development still takes place in a Windows environment. As a result, GitHub has been looking to make its platform more appealing to corporate developers and enterprise, and its new Windows app intends to do just that. Developing in private or open-source for Windows has lagged behind in terms of adoption among developers because they&#8217;ve lacked a full toolset for project collaboration, GitHub CTO Tom Preston-Werner says, so, with its new Windows client, the startup just made it easier to get up and running using Git and GitHub on Windows machines. GitHub for Windows is a native app that runs on Windows XP, Vista, 7 and even the pre-release Windows 8, and includes a complete installation of msysGit. The app syncs users&#8217; code to the cloud and allows developers to clone their repositories right from the app or directly from GitHub.com with its new &#8220;Clone in Windows&#8221; button. Of course, anyone who&#8217;s been following GitHub&#8217;s progress will notice that it took the team more than a few days to finally release its Windows client. As one might expect, the reason for this was, besides a need to tear down development hurdles for Windows developers, that the team wanted to create an app (and a toolset) they would actually use themselves. In order words, to build a Windows app by Windows developers &#8212; for Windows developers. To do that, GitHub has been amassing a pretty serious team of developers who collectively &#8212; aside from having cache in the community &#8212; own quite a bit of experience developing on and for Windows. For starters, GitHub brought on Phil Haack and Paul Betts, both of whom left Microsoft to join GitHub to help ship the app. Before GitHub, Haack led the development of both ASP.NET MVC and NuGet, among other things, during his four-plus year stint as a senior program manager at Microsoft. Paul Betts joined Github following a four-year run at Microsoft, where he worked on Vista, and created development tools, among other things. GitHub for Windows also relied on help from Tim Clem , Cameron McEfee (the guy behind GitHub&#8217;s Octocats ), and Adam Roben to get the startup&#8217;s new app ready for shipping. Developing tools that are useful to Windows developers right out of the box is essential to the success of GitHub. Of course, most big companies are still hesitant to put their code in the cloud, and although the startup puts most of its focus on open source project hosting, it&#8217;s free. The company makes its money off of its private repositories, and so better tools for companies and corporate developers could mean a significant boost in revenue for GitHub. Of course, it&#8217;s also for the love of a challenge. For more, find GitHub&#8217;s announcement here . </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/05/screen-shot-2012-05-21-at-12-43-04-pm.png?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/05/2d787a0b47screen-shot-2012-05-21-at-12-43-04-pm-500x284.png" /></p>
<p>Continued here:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/2CV7p8XQMjw/" title="Led By Former Microsofties, GitHub Brings The Party To Enterprise With New Windows Client">Led By Former Microsofties, GitHub Brings The Party To Enterprise With New Windows Client</a></p>
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		<title>How Android Developers Can Thrive With Google Play</title>
		<link>http://crazyfortech.com/how-android-developers-can-thrive-with-google-play/</link>
		<comments>http://crazyfortech.com/how-android-developers-can-thrive-with-google-play/#comments</comments>
		<pubDate>Mon, 21 May 2012 02:39:02 +0000</pubDate>
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		<description><![CDATA[ Craig Palli is vice president of Client Services &#38; Business Development at  Fiksu  ( @fiksu ), which helps brands boost iOS and Android mobile app ranking and secure large volumes of loyal users. You can find him on Twitter  @cpalli . Thriving with Google Play Apple’s planned phase-out of the UDID has introduced considerable angst in the app marketing community. The UDID provides a standard, widely supported method for attributing performance of advertising campaigns. Unfortunately, there’s  no single solution to replace the UDID  and it appears the iOS market is fragmenting, with multiple technologies vying for developer attention. This is making it difficult for app developers to allocate their resources. With all this uncertainty, some marketers are looking more closely at Google Play to fuel their continued growth in mobile. Unfortunately, many marketers are sidestepping Android development based on several published reports indicating that Apple’s iOS monetizes significantly better. Savvy marketers know that high-level statistics often mask a much more complex reality. While we’d never suggest that the iOS market be ignored, once you do the math you may find that Android represents a much more compelling (and profitable) opportunity than you thought. Here’s why and how you can thrive with Google Play. Bigger yet cheaper… For sheer size, the Android platform has no equal. According to  Nielsen , Android has more than 48 percent of the smartphone market, versus 32 percent for iOS. Google indicates there are 850,000 Android device activations per day and total Google Play app downloads have reached more than  15 billion.  App search firm Xyologic reports that in March 2012 there were 617 million app downloads on Android versus 393 million app downloads on iPhone in the U.S. Android also provides more advertising inventory, and at a lower cost. A recent  analysis  Fiksu did of available impressions concluded Android is able to deliver 12 percent more ad inventory than iOS. Further, the estimated cost of those impressions was 40 percent lower. Android Advantages Android also has a number of practical advantages over iOS that make it a great environment for market testing and quick rollout. Since there is no app approval process, you can quickly iterate your design and determine what features or offers work best. Updating an app can take weeks with iOS due to Apple’s submission and approval process. In some ways, Google Play is also a more accessible market. Competition in the iOS sphere is extremely intense. Marketing any app is challenging, but the explosion of new apps and changes in Apple policy have made breaking a new app into the iOS market a much tougher hill to climb. Xyologic reports they “have seen the momentum of iOS for app publishers slow down considerably in the last 5 months. Several key performance indicators we track are down, especially the amount of new apps which make it to the Top 100. We view this as evidence of the new challenges the Apple environment puts on app marketers.” Unlike iOS, where rank is critical and often expensive to attain, Google Play has a strong search engine that makes it easier for interested users to find your app. Our experience is that 80% of the organic users in Google Play come from searches. Finally, Android also solves the problem of marketing attribution, since it provides referrer information that anonymously identifies the source of a download. This is a single industry-wide solution that provides reliable data, yet balances the need for user privacy.  You know exactly where your ad dollars go. You know exactly what is and isn’t working. And there’s none of the data ambiguity or user experience issues seen with some iOS tracking solutions. What About Monetization? Of course, the big concern about Android is monetization. There’s clearly a gap: an oft-quoted post last December by Peter Farago of  Flurry  indicates Google Play monetization is roughly 24 percent of that of iOS.  It’s important to note that the gap is closing. Flurry notes that the biggest factor behind the gap is payment mechanisms, and expects this situation to improve with the integration of Google Wallet and Google Checkout. Evidence of improvement has already surfaced: app research firm Distimo indicates it saw an 80 percent improvement in average daily revenues for the top 200 US apps between December 2011 and March 2012. Furthermore, in a post titled  Treat Android as a first-class citizen&#8230; it&#8217;ll pay off!   TinyCo noted that Average Revenue Per Paying User (ARPPU) for Google Play and iTunes is about the same as iOS, and found that Amazon performance surpassed that of iOS by a significant margin. Beating the Averages One problem with the monetization statistics on Google Play is that they cover the “average” experience. We’ve seen that if you target users effectively and you employ the right development strategy, Android apps convert and generate loyal users at roughly the same rate as iOS apps. More significantly, they do so at a lower acquisition cost. In Q1, Fiksu conducted a study of six clients running the same apps on both iOS and Android to determine differences in acquisition cost and loyal usage conversion rates. (Loyal users are those who return repeatedly to an app and are most likely to monetize.) The cost of acquiring an install was 24 percent lower for Android than iOS. Given the monetization issues noted above we expected a higher conversion from installs to loyal users for iOS. Instead, what we saw was that once a user was acquired, the loyalty rate was exactly the same for both platforms. The only difference was that the cost of acquiring those users on Android was 24 percent lower. There are, however some exceptions where iOS does beat out Android. For example tablet based shopping apps are an area where iOS excels. Other than the Kindle Fire, there is no Android-based tablet that can challenge the iPad. Further, payment processing is stronger on iOS. Fiksu data shows that for such apps loyalty is far stronger on iOS. However, these issues are being addressed in the market and those shopping apps that move to Android now will have a significant early mover advantage since Play’s algorithm rewards total downloads and usage. How to Thrive with Google Play It’s clear that there are many apps that are struggling in the Google Play environment, yet some are doing extremely well. Here are factors that we’ve found have made for a successful Android implementation: Good design has its rewards:  A key to rising above the averages is simply to design for Android. Many developers port iOS apps to Android as an afterthought, resulting in a sub-optimal or even buggy user experience. ESPN for example, shared during a recent webinar that their ported apps originally did not perform to expectations. When they took the approach of developing specifically for each environment, they found that performance was on par with iOS.  Another example is game developer TinyCo. who specifically ascribes its aforementioned success with Android to taking “the Android pledge” to treat Android as a first class citizen. The result was that TinyCo doubled its market opportunity. Prioritize device and OS support:  With the large number of form factors in Android, developers can find themselves stretched trying to determine what devices to support. Fortunately, a subset of roughly 20 devices makes up about 80 percent of the volume for Android, so the problem is more manageable than one might suspect. Similarly, more than 90 percent of Android devices are addressed by supporting OS version 2.2 and later. Look forward:  In hockey, there’s a saying “skate where the puck is going” (not where it is now.) The monetization issue that has received so much press is being addressed as more consumers adopt Google payment mechanisms. As noted above, there are already indications that this situation is improving rapidly. In addition, Google’s rank algorithm benefits longevity yielding an early mover advantage for apps debuting on Play sooner. Leverage lower customer acquisition costs:  The enormous scrum of developers scrapping over the iOS marketplace has resulted in higher acquisition costs.  Android presents an opportunity to develop market share and test new strategies at a lower cost. Best Practices The following best practices will maximize the return on an Android implementation. Here are some practical tips for success: Maximize search potential in your app title: identify your most successful keywords and make sure to include them in your app title.  In fact, this is so critical to success (potentially 80 to 100 places in your search ranking), that you should seriously consider removing your app name from your title and focus your description on the best keywords. Include the app name in the body of the app description – users will still be able to find it by name. Unlike iOS, the body description is searched under Google Play. Use, but don’t overuse, keywords: try to use the best keywords at five times the body of your app description. This can affect search ranking from 10 to 20 places.  Anything over five times has no additional benefit, so don’t overdo it. Test your search parameters: the above recommendations are guidelines based on accumulated experience, but search results can vary based on many factors. Steady efforts work best: Google Play’s ranking algorithm is tilted towards long term user acquisition – apps that acquire and retain satisfied users are rewarded with higher ranks.  Advertising campaigns should be run over a longer term and sustained over two to three months, as opposed to the short bursts of activity often seen in the iOS market. Use closed loop attribution and target long term users:  since retained users have an important impact in ranking, use closed loop marketing to ensure you are identifying and utilizing ad sources that bring loyal users. Don’t be afraid to experiment and test market your strategy with Android. You can apply these learnings to your iOS versions and reduce your costs and risks. Conclusion The ecosystem continues to provide an unprecedented growth opportunity for mobile app brands. While there are several options that iOS-centric developers may explore to maintain their growth in the wake of UDID deprecation, perhaps the biggest opportunity has nothing to do with iOS at all. Android offers a bigger overall market, increased amounts of marketing insight, lower user acquisition costs and, in many cases, users who are at least as engaged as their iOS counterparts. Perhaps it’s time that we all thrived with Google Play.   ]]></description>
			<content:encoded><![CDATA[<p> Craig Palli is vice president of Client Services &amp; Business Development at  Fiksu  ( @fiksu ), which helps brands boost iOS and Android mobile app ranking and secure large volumes of loyal users. You can find him on Twitter  @cpalli . Thriving with Google Play Apple’s planned phase-out of the UDID has introduced considerable angst in the app marketing community. The UDID provides a standard, widely supported method for attributing performance of advertising campaigns. Unfortunately, there’s  no single solution to replace the UDID  and it appears the iOS market is fragmenting, with multiple technologies vying for developer attention. This is making it difficult for app developers to allocate their resources. With all this uncertainty, some marketers are looking more closely at Google Play to fuel their continued growth in mobile. Unfortunately, many marketers are sidestepping Android development based on several published reports indicating that Apple’s iOS monetizes significantly better. Savvy marketers know that high-level statistics often mask a much more complex reality. While we’d never suggest that the iOS market be ignored, once you do the math you may find that Android represents a much more compelling (and profitable) opportunity than you thought. Here’s why and how you can thrive with Google Play. Bigger yet cheaper… For sheer size, the Android platform has no equal. According to  Nielsen , Android has more than 48 percent of the smartphone market, versus 32 percent for iOS. Google indicates there are 850,000 Android device activations per day and total Google Play app downloads have reached more than  15 billion.  App search firm Xyologic reports that in March 2012 there were 617 million app downloads on Android versus 393 million app downloads on iPhone in the U.S. Android also provides more advertising inventory, and at a lower cost. A recent  analysis  Fiksu did of available impressions concluded Android is able to deliver 12 percent more ad inventory than iOS. Further, the estimated cost of those impressions was 40 percent lower. Android Advantages Android also has a number of practical advantages over iOS that make it a great environment for market testing and quick rollout. Since there is no app approval process, you can quickly iterate your design and determine what features or offers work best. Updating an app can take weeks with iOS due to Apple’s submission and approval process. In some ways, Google Play is also a more accessible market. Competition in the iOS sphere is extremely intense. Marketing any app is challenging, but the explosion of new apps and changes in Apple policy have made breaking a new app into the iOS market a much tougher hill to climb. Xyologic reports they “have seen the momentum of iOS for app publishers slow down considerably in the last 5 months. Several key performance indicators we track are down, especially the amount of new apps which make it to the Top 100. We view this as evidence of the new challenges the Apple environment puts on app marketers.” Unlike iOS, where rank is critical and often expensive to attain, Google Play has a strong search engine that makes it easier for interested users to find your app. Our experience is that 80% of the organic users in Google Play come from searches. Finally, Android also solves the problem of marketing attribution, since it provides referrer information that anonymously identifies the source of a download. This is a single industry-wide solution that provides reliable data, yet balances the need for user privacy.  You know exactly where your ad dollars go. You know exactly what is and isn’t working. And there’s none of the data ambiguity or user experience issues seen with some iOS tracking solutions. What About Monetization? Of course, the big concern about Android is monetization. There’s clearly a gap: an oft-quoted post last December by Peter Farago of  Flurry  indicates Google Play monetization is roughly 24 percent of that of iOS.  It’s important to note that the gap is closing. Flurry notes that the biggest factor behind the gap is payment mechanisms, and expects this situation to improve with the integration of Google Wallet and Google Checkout. Evidence of improvement has already surfaced: app research firm Distimo indicates it saw an 80 percent improvement in average daily revenues for the top 200 US apps between December 2011 and March 2012. Furthermore, in a post titled  Treat Android as a first-class citizen&#8230; it&#8217;ll pay off!   TinyCo noted that Average Revenue Per Paying User (ARPPU) for Google Play and iTunes is about the same as iOS, and found that Amazon performance surpassed that of iOS by a significant margin. Beating the Averages One problem with the monetization statistics on Google Play is that they cover the “average” experience. We’ve seen that if you target users effectively and you employ the right development strategy, Android apps convert and generate loyal users at roughly the same rate as iOS apps. More significantly, they do so at a lower acquisition cost. In Q1, Fiksu conducted a study of six clients running the same apps on both iOS and Android to determine differences in acquisition cost and loyal usage conversion rates. (Loyal users are those who return repeatedly to an app and are most likely to monetize.) The cost of acquiring an install was 24 percent lower for Android than iOS. Given the monetization issues noted above we expected a higher conversion from installs to loyal users for iOS. Instead, what we saw was that once a user was acquired, the loyalty rate was exactly the same for both platforms. The only difference was that the cost of acquiring those users on Android was 24 percent lower. There are, however some exceptions where iOS does beat out Android. For example tablet based shopping apps are an area where iOS excels. Other than the Kindle Fire, there is no Android-based tablet that can challenge the iPad. Further, payment processing is stronger on iOS. Fiksu data shows that for such apps loyalty is far stronger on iOS. However, these issues are being addressed in the market and those shopping apps that move to Android now will have a significant early mover advantage since Play’s algorithm rewards total downloads and usage. How to Thrive with Google Play It’s clear that there are many apps that are struggling in the Google Play environment, yet some are doing extremely well. Here are factors that we’ve found have made for a successful Android implementation: Good design has its rewards:  A key to rising above the averages is simply to design for Android. Many developers port iOS apps to Android as an afterthought, resulting in a sub-optimal or even buggy user experience. ESPN for example, shared during a recent webinar that their ported apps originally did not perform to expectations. When they took the approach of developing specifically for each environment, they found that performance was on par with iOS.  Another example is game developer TinyCo. who specifically ascribes its aforementioned success with Android to taking “the Android pledge” to treat Android as a first class citizen. The result was that TinyCo doubled its market opportunity. Prioritize device and OS support:  With the large number of form factors in Android, developers can find themselves stretched trying to determine what devices to support. Fortunately, a subset of roughly 20 devices makes up about 80 percent of the volume for Android, so the problem is more manageable than one might suspect. Similarly, more than 90 percent of Android devices are addressed by supporting OS version 2.2 and later. Look forward:  In hockey, there’s a saying “skate where the puck is going” (not where it is now.) The monetization issue that has received so much press is being addressed as more consumers adopt Google payment mechanisms. As noted above, there are already indications that this situation is improving rapidly. In addition, Google’s rank algorithm benefits longevity yielding an early mover advantage for apps debuting on Play sooner. Leverage lower customer acquisition costs:  The enormous scrum of developers scrapping over the iOS marketplace has resulted in higher acquisition costs.  Android presents an opportunity to develop market share and test new strategies at a lower cost. Best Practices The following best practices will maximize the return on an Android implementation. Here are some practical tips for success: Maximize search potential in your app title: identify your most successful keywords and make sure to include them in your app title.  In fact, this is so critical to success (potentially 80 to 100 places in your search ranking), that you should seriously consider removing your app name from your title and focus your description on the best keywords. Include the app name in the body of the app description – users will still be able to find it by name. Unlike iOS, the body description is searched under Google Play. Use, but don’t overuse, keywords: try to use the best keywords at five times the body of your app description. This can affect search ranking from 10 to 20 places.  Anything over five times has no additional benefit, so don’t overdo it. Test your search parameters: the above recommendations are guidelines based on accumulated experience, but search results can vary based on many factors. Steady efforts work best: Google Play’s ranking algorithm is tilted towards long term user acquisition – apps that acquire and retain satisfied users are rewarded with higher ranks.  Advertising campaigns should be run over a longer term and sustained over two to three months, as opposed to the short bursts of activity often seen in the iOS market. Use closed loop attribution and target long term users:  since retained users have an important impact in ranking, use closed loop marketing to ensure you are identifying and utilizing ad sources that bring loyal users. Don’t be afraid to experiment and test market your strategy with Android. You can apply these learnings to your iOS versions and reduce your costs and risks. Conclusion The ecosystem continues to provide an unprecedented growth opportunity for mobile app brands. While there are several options that iOS-centric developers may explore to maintain their growth in the wake of UDID deprecation, perhaps the biggest opportunity has nothing to do with iOS at all. Android offers a bigger overall market, increased amounts of marketing insight, lower user acquisition costs and, in many cases, users who are at least as engaged as their iOS counterparts. Perhaps it’s time that we all thrived with Google Play.   </p>
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<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/wRySF6pDBgY/" title="How Android Developers Can Thrive With Google Play">How Android Developers Can Thrive With Google Play</a></p>
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		<title>The Four Most Underhyped Trends In Social TV</title>
		<link>http://crazyfortech.com/the-four-most-underhyped-trends-in-social-tv/</link>
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		<pubDate>Sun, 20 May 2012 02:14:47 +0000</pubDate>
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		<description><![CDATA[ Editor&#8217;s note:  Jeremy Toeman is a founder of  Dijit Media , a startup whose vision is to create the ultimate “hyperpersonalised social TV guide” mobile experience. Jeremy has over 11 years experience in the convergence of digital media, mobile entertainment, social entertainment, social TV and consumer technology working with companies like Sling Media, Mediabolic, Boxee, Clicker, VUDU, and more. Follow him on Twitter @jtoeman . Last time I took a look at the most over-hyped topics of the Future of TV , and I thought a great follow-up would be to look at the reverse case. After all, it&#8217;s easy to sit there and critique, but what about the positive side, where&#8217;s the action happening but not being talked about as much as it could be?  Here are four things going on in the TV industry that definitely don&#8217;t get enough respect… Open Platforms Did you know that many cable/satellite/telephone providers have created APIs to communicate and/or control their set top boxes over either home networks and/or the Internet? That&#8217;s right, the dinosaurs who are sitting on old technology have opened access to their (formerly) closed systems. If that&#8217;s not sinking in clearly enough and I&#8217;m not saying this to pitch the company or anything, but by way of example, at Dijit we have the ability to interact with set top boxes that exist in approximately 30 million households today. Just think about it &#8211; a _insert cable company name here_ cable box is just as mashup-able as Craigslist. AirPlay for the rest of us First, let&#8217;s knock another topic off right here: the Apple TV isn&#8217;t about being a standalone product, it&#8217;s about being an awesome accessory to iPads (which is why it&#8217;s effectively the top selling &#8216;Internet streamer&#8217; over the past 3 years). Works much better when you think of it that way, eh? The flagship feature of Apple TV? AirPlay . If you are &#8220;in&#8221; the iOS ecosystem, you know how well AirPlay works. If you don&#8217;t, you are truly missing out &#8211; and I don&#8217;t mean you need to rush out to buy one, I mean you need to see how this works: user picks up iPhone/iPad, user finds content, user hits Play, user hits AirPlay to AppleTV, user sees content playing on TV, user enjoys cool refreshing beverage while watching Internet content on TV. Win. Compare that to any TV-based &#8220;10 foot user interface&#8221; experience, and you&#8217;ll understand the difference. But here&#8217;s where it gets interesting: there are a good half-dozen or so startups working on this, not to mention consumer electronics companies like Samsung and others who have already deployed solutions. Granted not one of them is as slick as Airplay, but the era of &#8220;fumble around terribly designed menus on your TV&#8221; is coming to end, and I for one could&#8217;nt be happier about it. I guarantee a couple of years worth of fragmentation ahead, but either way, the future of interfaces is a bright one. Death of the content genre The other day I was trying to reclassify some of my music, and I realized terms like Pop, Alternative, and even Rock are poorly suited to today&#8217;s immense breadth of music offerings (and WTF is Adult Alternative anyway???). We are in the age of the micro-niche, driven much due to the growth of Indie music dating back to the 90s. I believe the same fragmentation of big, generic genres like Comedy and Drama will occur in fairly short order. Considering the rise to 500 channels with the infusion of short and long form Internet videos, the cross-over between content formats is pretty much already here. When I look at the results of most TV recommendations engines, and by that I mean Netflix, I see an increasingly disparate view on content. Am I more interested in Witty TV Comedies (which blends King of the Hill, the Dick Van Dyke Show, Black Adder, 30 Rock, Cheers, and Archer) or Dysfunctional-Family TV Dramas (featuring Rescue Me, Weeds, and My-So-Called Life)?  And while I&#8217;m at it, why is Portlandia similar to Twin Peaks? Protip: it&#8217;s not. Bottom line here is expect more and more filters, views, and correspondingly value placed on matching people with the micro-niche hipsteresque genres that describes them, uniquely. Second protip: stop trying to recommend shows because I like Arrested Development, it stand alone. Who&#8217;s Going to Disrupt the TV Industry? The TV Industry The Internet has disrupted a great many things, and we&#8217;ve seen startups emerge to tear down many sectors. Craigslist, started by one dude, disrupted newspapers. eBay owns Christie&#8217;s. Music was killed by, well, it seems like the Internet and poor business models, as opposed to startups per se. But when it comes to TV, it&#8217;s just not as simple as all that. I can name almost two dozen startups who thought they could just run on down to Hollywood, buy up some content, and start a business &#8211; all are now dead. I&#8217;ve seen almost as many think they could do the same thing by just trying to use some &#8220;trick&#8221; through the system to accomplish the same. Most are already dead.  Even Google has now twice failed in their attempt to court the content industry. But we can see the signs that disruption could and should occur. I&#8217;d argue, however, that the real interesting thing happening is the intra-industry battles. At last year&#8217;s Cable Show, for example, multiple cable companies showed their services running as &#8220;apps&#8221; inside Smart TV ecosystems. Comcast, as another example, has OnDemand (broadcast video on demand), StreamPix (Internet video on demand), DVR, TVEverywhere, and other ways to deliver you content. What happens if they decide to bring their services outside their existing geographical boundaries? What happens when cable co&#8217;s actually leverage devices like Xboxes to deliver fully authenticated content offerings? What happens when NBC decides Hulu is a bad investment, and creates an openly accessible content feed using third party authentication? What happens when local affiliates continue to get squeezed out of the business? We can and should expect to see cracks in the system. But I don&#8217;t think it&#8217;s about cord cutting and little startups. This is the Barzinis teaming up with the Tattaglias to take out Vito, and I hate to say it, but Silicon Valley&#8217;s no more than a Clemenza, at best. But there is war a-coming, and there will be great opportunities for startups to rise to great heights if they understand how the system works today, and what&#8217;s coming down the pipe. Pun intended, don&#8217;t forget to tip your waiter. ]]></description>
			<content:encoded><![CDATA[<p> Editor&#8217;s note:  Jeremy Toeman is a founder of  Dijit Media , a startup whose vision is to create the ultimate “hyperpersonalised social TV guide” mobile experience. Jeremy has over 11 years experience in the convergence of digital media, mobile entertainment, social entertainment, social TV and consumer technology working with companies like Sling Media, Mediabolic, Boxee, Clicker, VUDU, and more. Follow him on Twitter @jtoeman . Last time I took a look at the most over-hyped topics of the Future of TV , and I thought a great follow-up would be to look at the reverse case. After all, it&#8217;s easy to sit there and critique, but what about the positive side, where&#8217;s the action happening but not being talked about as much as it could be?  Here are four things going on in the TV industry that definitely don&#8217;t get enough respect… Open Platforms Did you know that many cable/satellite/telephone providers have created APIs to communicate and/or control their set top boxes over either home networks and/or the Internet? That&#8217;s right, the dinosaurs who are sitting on old technology have opened access to their (formerly) closed systems. If that&#8217;s not sinking in clearly enough and I&#8217;m not saying this to pitch the company or anything, but by way of example, at Dijit we have the ability to interact with set top boxes that exist in approximately 30 million households today. Just think about it &#8211; a _insert cable company name here_ cable box is just as mashup-able as Craigslist. AirPlay for the rest of us First, let&#8217;s knock another topic off right here: the Apple TV isn&#8217;t about being a standalone product, it&#8217;s about being an awesome accessory to iPads (which is why it&#8217;s effectively the top selling &#8216;Internet streamer&#8217; over the past 3 years). Works much better when you think of it that way, eh? The flagship feature of Apple TV? AirPlay . If you are &#8220;in&#8221; the iOS ecosystem, you know how well AirPlay works. If you don&#8217;t, you are truly missing out &#8211; and I don&#8217;t mean you need to rush out to buy one, I mean you need to see how this works: user picks up iPhone/iPad, user finds content, user hits Play, user hits AirPlay to AppleTV, user sees content playing on TV, user enjoys cool refreshing beverage while watching Internet content on TV. Win. Compare that to any TV-based &#8220;10 foot user interface&#8221; experience, and you&#8217;ll understand the difference. But here&#8217;s where it gets interesting: there are a good half-dozen or so startups working on this, not to mention consumer electronics companies like Samsung and others who have already deployed solutions. Granted not one of them is as slick as Airplay, but the era of &#8220;fumble around terribly designed menus on your TV&#8221; is coming to end, and I for one could&#8217;nt be happier about it. I guarantee a couple of years worth of fragmentation ahead, but either way, the future of interfaces is a bright one. Death of the content genre The other day I was trying to reclassify some of my music, and I realized terms like Pop, Alternative, and even Rock are poorly suited to today&#8217;s immense breadth of music offerings (and WTF is Adult Alternative anyway???). We are in the age of the micro-niche, driven much due to the growth of Indie music dating back to the 90s. I believe the same fragmentation of big, generic genres like Comedy and Drama will occur in fairly short order. Considering the rise to 500 channels with the infusion of short and long form Internet videos, the cross-over between content formats is pretty much already here. When I look at the results of most TV recommendations engines, and by that I mean Netflix, I see an increasingly disparate view on content. Am I more interested in Witty TV Comedies (which blends King of the Hill, the Dick Van Dyke Show, Black Adder, 30 Rock, Cheers, and Archer) or Dysfunctional-Family TV Dramas (featuring Rescue Me, Weeds, and My-So-Called Life)?  And while I&#8217;m at it, why is Portlandia similar to Twin Peaks? Protip: it&#8217;s not. Bottom line here is expect more and more filters, views, and correspondingly value placed on matching people with the micro-niche hipsteresque genres that describes them, uniquely. Second protip: stop trying to recommend shows because I like Arrested Development, it stand alone. Who&#8217;s Going to Disrupt the TV Industry? The TV Industry The Internet has disrupted a great many things, and we&#8217;ve seen startups emerge to tear down many sectors. Craigslist, started by one dude, disrupted newspapers. eBay owns Christie&#8217;s. Music was killed by, well, it seems like the Internet and poor business models, as opposed to startups per se. But when it comes to TV, it&#8217;s just not as simple as all that. I can name almost two dozen startups who thought they could just run on down to Hollywood, buy up some content, and start a business &#8211; all are now dead. I&#8217;ve seen almost as many think they could do the same thing by just trying to use some &#8220;trick&#8221; through the system to accomplish the same. Most are already dead.  Even Google has now twice failed in their attempt to court the content industry. But we can see the signs that disruption could and should occur. I&#8217;d argue, however, that the real interesting thing happening is the intra-industry battles. At last year&#8217;s Cable Show, for example, multiple cable companies showed their services running as &#8220;apps&#8221; inside Smart TV ecosystems. Comcast, as another example, has OnDemand (broadcast video on demand), StreamPix (Internet video on demand), DVR, TVEverywhere, and other ways to deliver you content. What happens if they decide to bring their services outside their existing geographical boundaries? What happens when cable co&#8217;s actually leverage devices like Xboxes to deliver fully authenticated content offerings? What happens when NBC decides Hulu is a bad investment, and creates an openly accessible content feed using third party authentication? What happens when local affiliates continue to get squeezed out of the business? We can and should expect to see cracks in the system. But I don&#8217;t think it&#8217;s about cord cutting and little startups. This is the Barzinis teaming up with the Tattaglias to take out Vito, and I hate to say it, but Silicon Valley&#8217;s no more than a Clemenza, at best. But there is war a-coming, and there will be great opportunities for startups to rise to great heights if they understand how the system works today, and what&#8217;s coming down the pipe. Pun intended, don&#8217;t forget to tip your waiter. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2012/05/screen-shot-2012-05-19-at-4-58-45-pm.png?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/05/5493f09f82screen-shot-2012-05-19-at-4-58-45-pm-500x375.png" /></p>
<p>See more here:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/VTjtfndfJ0g/" title="The Four Most Underhyped Trends In Social TV">The Four Most Underhyped Trends In Social TV</a></p>
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		<title>China Finally OKs Google’s Acquisition Of Motorola Mobility</title>
		<link>http://crazyfortech.com/china-finally-oks-google%e2%80%99s-acquisition-of-motorola-mobility/</link>
		<comments>http://crazyfortech.com/china-finally-oks-google%e2%80%99s-acquisition-of-motorola-mobility/#comments</comments>
		<pubDate>Sun, 20 May 2012 00:34:54 +0000</pubDate>
		<dc:creator>A D M I N</dc:creator>
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		<guid isPermaLink="false">http://crazyfortech.com/china-finally-oks-google%e2%80%99s-acquisition-of-motorola-mobility/</guid>
		<description><![CDATA[ It&#8217;s been just over nine months since Google announced their intentions to acquire hardware manufacturer Motorola Mobility for $12.5 billion, and now it seems that the final pieces of the deal have fallen into place. According to a new report from the Associated Press, Chinese officials have finally given the Google-Motorola deal their blessing. China&#8217;s official approval of the deal has been a long time coming &#8212; Google managed to score regulatory approvals from the U.S. Department of Justice and the European Commission back in February (on the same day no less), but China&#8217;s anti-monopoly bureau leapt into action just a few days later. That period of intense regulatory scrutiny is a routine part of the purchasing process, as every company that makes more than 400 million yuan ($63 million) in China and 10 billion yuan ($1.6 billion) globally is subject to the process. Google and Motorola originally expected to close the deal in &#8220;early 2012&#8243;, and it turns out they weren&#8217;t too far from the market. With this final approval in place, Google has confirmed that they expect purchase to be completed some time next week. With the long process of purchasing Motorola Mobility finally drawing to a close, Google seems to be shifting their attention to the process of selling hardware on their own. The Wall Street Journal reported earlier this week that Google was looking at fleshing out the Devices section of the Google Play Store with unlocked smartphones and tablets &#8212; all of them &#8220;lead&#8221; devices &#8212;  from up to five major hardware manufacturers. Now that Google will have their own in-house hardware team, it stands to reason that they might soon offer their own devices alongside those from hardware partners like Samsung and HTC. ]]></description>
			<content:encoded><![CDATA[<p> It&#8217;s been just over nine months since Google announced their intentions to acquire hardware manufacturer Motorola Mobility for $12.5 billion, and now it seems that the final pieces of the deal have fallen into place. According to a new report from the Associated Press, Chinese officials have finally given the Google-Motorola deal their blessing. China&#8217;s official approval of the deal has been a long time coming &#8212; Google managed to score regulatory approvals from the U.S. Department of Justice and the European Commission back in February (on the same day no less), but China&#8217;s anti-monopoly bureau leapt into action just a few days later. That period of intense regulatory scrutiny is a routine part of the purchasing process, as every company that makes more than 400 million yuan ($63 million) in China and 10 billion yuan ($1.6 billion) globally is subject to the process. Google and Motorola originally expected to close the deal in &#8220;early 2012&#8243;, and it turns out they weren&#8217;t too far from the market. With this final approval in place, Google has confirmed that they expect purchase to be completed some time next week. With the long process of purchasing Motorola Mobility finally drawing to a close, Google seems to be shifting their attention to the process of selling hardware on their own. The Wall Street Journal reported earlier this week that Google was looking at fleshing out the Devices section of the Google Play Store with unlocked smartphones and tablets &#8212; all of them &#8220;lead&#8221; devices &#8212;  from up to five major hardware manufacturers. Now that Google will have their own in-house hardware team, it stands to reason that they might soon offer their own devices alongside those from hardware partners like Samsung and HTC. </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2011/08/google-china.jpg?w=150" class=""></a></p>
<p><img src="http://crazyfortech.com/wp-content/uploads/2012/05/39eac44bfbgoogle-china-500x375.jpg" /></p>
<p>See the original post here: <br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/kPB0obprWKg/" title="China Finally OKs Google’s Acquisition Of Motorola Mobility">China Finally OKs Google’s Acquisition Of Motorola Mobility</a></p>
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		<title>Gillmor Gang: Don’t Click Here</title>
		<link>http://crazyfortech.com/gillmor-gang-don%e2%80%99t-click-here/</link>
		<comments>http://crazyfortech.com/gillmor-gang-don%e2%80%99t-click-here/#comments</comments>
		<pubDate>Sat, 19 May 2012 22:00:17 +0000</pubDate>
		<dc:creator>Budowniczy425</dc:creator>
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		<description><![CDATA[ The Gillmor Gang — Robert Scoble, John Taschek, Gabe Rivera, Kevin Marks, and Steve Gillmor — play toe jam football in the shadow of the Facebook IPO. Try as we might, we can&#8217;t shake the weight of Facebook&#8217;s dominance of Techmeme and maybe the fate of the global economy. Greece, move over. @gaberivera joins near the 30 minute mark. @scobleizer tries a reverse Statue of Liberty play around the forthcoming Samsung phone and the threat to Apple (nonexistent) but our hearts aren&#8217;t in it. I fail in a weak attempt to roll up everything under push notification. Face it: our hopes and dreams are now tied to our jobs as feeders of the Facebook Empire  Please Twitter. Save us. @stevegillmor, @gaberivera, @scobleizer, @kevinmarks, @jtaschek Produced and directed by Tina Chase Gillmor @tinagillmor ]]></description>
			<content:encoded><![CDATA[<p> The Gillmor Gang — Robert Scoble, John Taschek, Gabe Rivera, Kevin Marks, and Steve Gillmor — play toe jam football in the shadow of the Facebook IPO. Try as we might, we can&#8217;t shake the weight of Facebook&#8217;s dominance of Techmeme and maybe the fate of the global economy. Greece, move over. @gaberivera joins near the 30 minute mark. @scobleizer tries a reverse Statue of Liberty play around the forthcoming Samsung phone and the threat to Apple (nonexistent) but our hearts aren&#8217;t in it. I fail in a weak attempt to roll up everything under push notification. Face it: our hopes and dreams are now tied to our jobs as feeders of the Facebook Empire  Please Twitter. Save us. @stevegillmor, @gaberivera, @scobleizer, @kevinmarks, @jtaschek Produced and directed by Tina Chase Gillmor @tinagillmor </p>
<p><a href="http://tctechcrunch2011.files.wordpress.com/2011/08/gillmore-gang-test-pattern.jpg?w=150" class=""></a></p>
<p><img src="" /></p>
<p>The rest is here:<br />
<a target="_blank" href="http://feedproxy.google.com/~r/Techcrunch/~3/Idal8aSFwgw/" title="Gillmor Gang: Don’t Click Here">Gillmor Gang: Don’t Click Here</a></p>
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